As a gamer and horror fan I have an undying fondness for zombies. Years ago, I was intrigued by tales of philosophical zombies—I had momentary hope my fellow philosophers were doing something interesting. But, as is often the case, professional philosophers sucked the life out of the already lifeless. Unlike proper flesh devouring creations of necromancy or mad science, philosophical zombies are dull creatures.
Philosophical zombies look and act like normal humans but lack consciousness. They are no more inclined to seek the brains of humans than standard humans. Rather than causing the horror proper to zombies, philosophical zombies bring about a feeling of vague disappointment. This is the same sort of disappointment that readers in my age range might recall from childhood trick or treating when someone gave you pennies or an apple rather than candy.
Rather than serving as minions for necromancers or metaphors for vacuous and excessive American consumerism, philosophical zombies serve as victims in philosophical discussions about the mind and consciousness.
The dullness of current philosophical zombies does raise an important question—is it possible to have a philosophical discussion about proper zombies? There is also a second and equally important question—is it possible to have an interesting philosophical discussion about proper zombies? As I will show, the answers are “yes” and “obviously not.”
Since there is, at least in this world, no Bureau of Zombie Standards, there are many varieties of zombies. In my games and fiction, I generally define zombies in terms of beings that are biologically dead yet animated (or re-animated, to be more accurate). Traditionally, zombies are “mindless” or possess a very basic awareness that suffices to move about and seek victims.
In works of fiction, many beings called “zombies” do not have these qualities. The zombies in 28 Days are “mindless” but are still alive. As such, they are not really zombies—just infected people. The zombies in Return of the Living Dead are dead and re-animated but retain human intelligence. Zombie lords and juju zombies in D&D and Pathfinder are dead and re-animated but are also intelligent. In the real world, there are also what some call zombies. These are organisms taken over and controlled by another organism, such as an ant controlled by a nasty fungus. To keep the discussion focused and narrow, I will stick with what I consider proper zombies: biologically dead, yet animated. While I generally take zombies to be unintelligent, I do not consider that a definitive trait. For folks concerned about how zombies differ from other animated dead, such as vampires and ghouls, the main difference is that stock zombies lack the special powers of more luxurious undead—they only have the same basic capabilities as the living creature (mostly moving around, grabbing and biting). In contrast, vampires are usually portrayed as super-powered undead.
One key issue about zombies is whether they are possible. There are various ways to “cheat” to create zombies—for example, a mechanized skeleton could be embedded in dead flesh to move about. This would make a rather impressive horror weapon. Another option is to have a corpse driven about by another organism—wearing the body as a “meat suit.” However, these would not be proper zombies since they are not self-propelling—just being moved about by something else.
In terms of “scientific” zombies, the usual approaches include strange chemicals, viruses, funguses or other such means of animation. Since it is well-established that electrical shocks can cause dead organisms to move, getting a proper zombie would seem to be an engineering challenge—although making one work properly could require “cheating” (for example, having computerized control nodes in the body that coordinate the manipulation of the dead flesh).
A traditional means of animating corpses is via supernatural means. In games like Pathfinder, D&D and Call of Cthulhu, zombies are animated by spells (the classic being animate dead) or by an evil spirit occupying the flesh. In the D&D tradition, zombies (and all undead) are powered by negative energy (while living creatures are powered by positive energy). It is this energy that enables the dead flesh to move about (and violate the usual laws of biology).
While the idea of negative energy is mostly a matter of fantasy games, the notion of unintelligent animating forces is not unprecedented in the history of science and philosophy. For example, Aristotle seems to have considered that the soul (or perhaps a “part” of it) served to animate the body. Past thinkers also considered forces that would animate non-living bodies. As such, it is easy enough to imagine a similar sort of force that could animate a dead body (rather than returning it to life).
The magic “explanation” is the easiest approach but is not really an explanation. It seems reasonable to think that magic zombies are not possible in the actual world—though all the zombie stories and movies show it is easy to imagine possible worlds inhabited by them.
The idea of a truly dead body moving around in the real world the way fictional zombies seems implausible. After all, it seems essential to biological creatures that they be alive (to some degree) for them to move about under their own power. What would be needed is some sort of force or energy that could move truly dead tissue. While this is conceivable (in the sense that it is easy to imagine), it does not seem possible—at least in this world. Dualists might, of course, be tempted to consider that the immaterial mind could drive the dead shell—after all, this would only be marginally more mysterious than the ghost driving around a living machine. Physicalists, of course, would almost certainly balk at proper zombies—at least until the zombie apocalypse. Then they would be running.

While the problem of other minds is an epistemic matter (how does one know that another being has a mind?) there is also the metaphysical problem of determining the nature of the mind. It is often assumed that there is one answer to the metaphysical question regarding the nature of mind. However, it is certainly reasonable to keep open the possibility that there might be minds that are metaphysically very different. One area in which this might occur is in regard to machine intelligence, an example of which is Ava in the movie Ex Machina, and organic intelligence. The minds of organic beings might differ metaphysically from those of machines—or they might not.
This essay continues the discussion begun in “Ex Machine & Other Minds I: Setup.” There will be some spoilers. Warning given, it is time to get to the subject at hand: the testing of artificial intelligence.
The movie
Although I like science fiction, it took me a long time to get around to seeing Interstellar—although time is a subjective sort of thing. One reason I decided to see it is because some claimed the movie should be shown in science classes. Because of this, I expected to see a science fiction movie. Since I write science fiction, horror and fantasy stuff, it should not be surprising that I get a bit obsessive about genre classifications. Since I am a professor, it should also not be surprising that I have an interest in teaching methods. As such, I will be considering Interstellar in regard to both genre classifications and its education value in the context of science. There will be spoilers—so if you have not seen it, you might wish to hold off reading this essay.
One stock criticism of philosophers is that we are useless: we address useless subjects or address useful subjects in useless ways. For example, one might criticize a philosopher for philosophically discussing matters of what might be. To illustrate, a philosopher might discuss the ethics of modifying animals to possess human levels of intelligence. As another illustration, a philosopher might present an essay on the problem of personal identity as it relates to cybernetic replacement of the human body. In general terms, these speculative flights can be dismissed as doubly useless: not only do they have the standard uselessness of philosophy, but they also have the uselessness of talking about what is not and might never be. Since I have, at length and elsewhere, addressed the general charge of uselessness against philosophy, I will focus on this specific criticism.
Way back in 2015 the internet exploded over
After losing the battle over same-sex marriage, some on the right selected trans rights as their new battleground. A key front in this battle is that of sports, with the arguments centering around professed concerns about fairness. There is also a lot of implied metaphysics going on behind the scenes, so this essay will examine gender nominalism and competition. This will, however, require some metaphysical groundwork.
Most people know energy cannot be destroyed. Interestingly, there is also a rule in quantum mechanics that forbids the destruction of information. This principle, called unitarity, is often illustrated by the example of burning a book: though the book is burned, the information remains, though it would be hard to “read” a burned book. This principle ran into some trouble with black holes, which might be able to destroy information. My interest here is not with this dispute, but with the question of whether the indestructibility of information has any implications for immortality.
ring the Modern era, philosophers such as Descartes and Locke developed the notions of material substance and immaterial substance. Material substance, or matter, was primarily defined as being extended and spatially located. Descartes, and other thinkers, also took the view that material substance could not think. Immaterial substance was taken to lack extension and to not possess a spatial location. Most importantly, immaterial substance was regarded as having thought as its defining attribute. While these philosophers are long dead, the influence of their concepts lives on in philosophy and science.