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In the Dr. Who story Inferno, the Doctor’s malfunctioning TARDIS console sends him to a parallel universe populated by counterparts of people from his reality. Ever philosophical, the Doctor responds to his discovery by engaging in this reasoning: “An infinity of universes. Ergo an infinite number of choices. So free will is not an illusion after all. The pattern can be changed.”

While the Doctor does not go into detail about his inference, his reasoning seems to be that since the one parallel universe he ended up in is different from his own in many ways (the United Kingdom is a fascist state in that universe and the Brigadier has an eye patch), it follows that at least some of the differences are due to different choices and this entails that free will is real.

While the idea of being able to empirically confirm free will is appealing, the Doctor’s inference is flawed: the existence of an infinite number of universes and differences between at least some would not show that free will is real.  And not just because Dr. Who is fiction. This is because the existence of differences between different universes would be consistent with an absence of free will.

One possibility is that determinism is true, but different universes are, well, different. That is, each universe is a deterministic universe with no free will, yet they are not identical. This would seem to make sense. After allm, two planets could be completely deterministic, yet different. As such, the people of Dr. Who’s original universe were determined to be the way they are, while the people of the parallel universe were determined to be the way they are. And they are different.

It could be objected that all (or at least some) universes are initially identical and hence any difference between them must be explained by metaphysical free will. However, even if it is granted, for the sake of argument, that all  (or some) universes start out identical to each other, it still does not follow that the explanation for differences between them is due to free will.

An obvious alternative explanation is that randomness is a determining factor, and each universe is random rather than deterministic. In this case, universes could differ from each other without free will. In support of this, the fact that dice rolls differ from each other does not require that dice have free will. Random chance would suffice. In this case, the people of the Doctor’s universe turned out as they did because of chance and the same is true of their counterparts—only the dice rolls were a bit different, so their England was fascist and their Brigadier had an eye patch.

If the Doctor had ended up in a universe just like his own (which he might—after all, there would be no way to tell the difference), this would not have disproved free will. While it is unlikely that all the choices made in the two universes would be the same, given an infinity of universes it would not be impossible. As such, differences between universes or a lack thereof would prove nothing about free will.

My position, as always, is that I should believe in free will. If I am right, then it is the right thing to believe. If I am wrong, then I could not have done otherwise or perhaps it was just the result of randomness. Either way, I would have no choice. That, I think, is about all that can be sensibly said about metaphysical free will.

Thanks to The Time Machine, Dr. Who and Back to the Future, it is easy to imagine what time travel might look like: people get into a machine, cool stuff happens (coolness is proportional to the special effects budget) and the machine vanishes. It then reappears in the past or the future (without all that tedious mucking about in the time between now and then).

Thanks to philosophers, science fiction writers and scientists, there are enough problems and paradoxes regarding time travel to keep thinkers pontificating until after the end of time. I will not endeavor to solve any of these problems or paradoxes here. Rather, I will add another time travel scenario to the stack.

Imagine a human research team has found a time gate on a desolate alien world. The scientists have figured out how to use the gate, at least well enough to send people back and forth through time. They also learned that the gate compensates for motion of the planet in space, thus preventing potentially fatal displacements.

As is always the case, there are nefarious beings who wish to seize the gate for their own diabolical purposes. Perhaps they want to go and change the timeline so that rather than one good Terminator movie, there are just very bad terminator movies in the new timeline. Or perhaps that want to do even worse things

Unfortunately for the good guys, the small expedition has only one trained soldier, Sergeant Vasquez, and she has limited combat gear. What they need is an army, but all they have is a time gate and one soldier.

The scientists consider using the gate to go far back in time in the hopes of recruiting aid from the original inhabitants of the world. Obvious objections are raised against this proposal, such as the fear the original inhabitants might be worse than the current foe or that the time travelers might be arrested and locked up.

Just as all seemed lost, the team historian recalled an ancient marketing slogan: “Army of One.” He realized that this marketing tool could be made into a useful reality. The time gate could be used to multiply the soldier into a true army of one. The team philosopher raised the objection that this sort of thing should not be possible, since it would require that a particular being, namely Vasquez, be multiply located: she would be in different places at the same time. That sort of madness, the philosopher pointed out, was something only metaphysical universals could pull off. One of the scientists pointed out that they had used the gate to send things back and forth in time, which resulted in just that sort of multiple location. After all, a can of soda sent back in time twenty days would be a certain distance from that same soda of twenty days ago. So, multiple location was obviously something that particulars could do—otherwise time travel would be impossible. Which it clearly was not. In this story.

The team philosopher, fuming a bit, raised the objection that this was all well and good with cans of soda, because they were not people. Having the same person multiply located would presumably do irreversible damage to most theories of personal identity. The team HR expert cleared her throat and brought up the practical matter of paychecks, benefits, insurance and other such concerns. Vasquez’s husband was caught smiling a mysterious smile, which he quickly wiped off his face when he noticed other team members noticing. The philosopher then played a final card: if we had sent Vasquez back repeatedly in time, we’d have our army of one right now. I don’t see that army. So, it can’t work. Because it didn’t.

Vasquez, a practical soldier, settled the matter. She told the head scientist to set the gate to take her well back before the expedition arrived.  She would then use the gate to “meet herself” repeatedly until she had a big enough army to wipe out the invaders.

As she headed towards the gate with her gear, she said “I’ll go hide someplace so you won’t see me. Then I’ll ambush the nefarious invaders. We can sort things out afterwards.” The philosopher muttered but secretly thought it was a pretty good idea.

The team members were very worried when the nefarious invaders arrived but were very glad to see the army of Vasquez rush from hiding to shoot the hell out of them.  After cleaning up the mess, one of the Vasquez asked “so what do I do now? There is an army of me and a couple of me got killed in the fight. Do I try to sort it out by going back through the gate one me at a time or what?”

The HR expert looked very worried—it had been great when the army of one showed up, but the budget would not cover the entire army. But, the expert thought, Vasquez is still technically and legally one person. She could make it work…unless Vasquez got mad enough to shoot her.

And this, my friend, may be conceived to be that heavy, weighty, earthy element of sight by which such a soul is depressed and dragged down again into the visible world, because she is afraid of the invisible and of the world below-prowling about tombs and sepulchers, in the neighborhood of which, as they tell us, are seen certain ghostly apparitions of souls which have not departed pure, but are cloyed with sight and therefore visible.

-Plato’s Phaedo

 

While ghosts have long haunted the minds of humans, philosophers have said relatively little about them. Plato, in the Phaedo, briefly discussed ghosts in the context of the soul. Centuries later, my “Ghosts & Minds” manifested in the Philosophers’ Magazine and then re-appeared in my What Don’t You Know? In the grand tradition of horror movie remakes, I have decided to re-visit the ghosts of philosophy and write about them once more.

The first step in ghostly adventures is laying out a working definition of “ghost.” In the classic tales of horror and role playing game such as Call of Cthulhu and Pathfinder ghosts are undead manifestations of souls that once inhabited living bodies. These ghosts are incorporeal or, in philosophical terms, they are immaterial minds. In the realm of fiction and games, there is a variety of incorporeal undead: ghosts, shadows, wraiths, specters, poltergeists, and many others. I will, however, stick with a basic sort of ghost and not get bogged down in the various subspecies of spirits.

A basic ghost must possess certain qualities. The first is that a ghost must have lost its original body due to death. The second is that a ghost must retain the core metaphysical identity it possessed in life. That is, the ghost of a dead person must still be that person, and the ghost of a dead animal must still be that animal. This is to distinguish a proper ghost from a mere phantasm or residue. A ghost can, of course, have changes in its mental features. For example, some fictional ghosts become single-mindedly focused on revenge and suffer a degradation of their more human qualities. The third requirement is that the ghost must not have a new “permanent” body (this would be reincarnation), although temporary possession does not count against this. The final requirement is that the ghost must be capable of interacting with the physical world in some manner. This might involve being able to manifest to the sight of the living, to change temperatures, to cause static on a TV, or to inflict a bizarre death. This condition can be used to distinguish a ghost from a spirit that is in a better (or worse) place. After all, it would be odd to say that Heaven is haunted. Or perhaps not.

While the stock ghost of fiction and games is incorporeal entity (an immaterial mind), it should not be assumed that this is a necessary condition for being a ghost. This is to avoid begging the question against non-dualist accounts of ghosts. Now that the groundwork has been put in place, it is time to move on to the ghosts.

The easy and obvious approach to the ghosts of philosophy is to simply stick with the standard ghost. This ghost, as noted above, fits in nicely with classic dualism. This is the philosophical view that there are two basic metaphysical kinds: the material stuff (which might be a substance or properties) and the immaterial stuff. Put in everyday terms, these are the body and the soul.

On this view, a ghost would arise upon the death of a body that was inhabited by a mind. Since the mind is metaphysically distinct from the body, it would be possible for it to survive the death of the body. Since the mind is the person, the ghost would presumably remain a person—though being dead might have some psychological impact.

One of the main problems for dualism is the mind-body problem, which vexed the dualist Descartes and his successors. This is the mystery of how the immaterial mind interacts with the material body. While this is mysterious, the interaction of the disembodied mind with the material world is not a greater mystery. After all, if the mind can work the levers of the brain, it could presumably interact with other material objects. Naturally, it could be objected that the mind needs a certain sort of matter to work with—but the principle of ghosts interacting with the world is no more mysterious than the immaterial mind interacting with the material body. And no less mysterious.

Non-dualist metaphysical views would seem to have problems with ghosts. One such view is philosophical materialism (also known as physicalism). Unlike everyday materialism, this is not a love of fancy cars, big houses and shiny bling. Rather, it is the philosophical view that all that exists is material. This view explicitly denies the existence of immaterial entities such as spirits and souls. There can still be minds—but they must be physical in nature.

On the face of it, materialism would seem to preclude the existence of ghosts. After all, if the person is their body, then when the body dies, then that is the end of the person. As such, while materialism is consistent with corporeal undead such as zombies, ghouls and vampires, ghosts would seem to out. Or are they?

One approach is to accept the existence of material ghosts—the original body dies and the mind persists as some sort of material object. This might be the ectoplasm of fiction or perhaps a fine cloud. It might even be a form of energy that is properly material. These would be material ghosts in the material world. Such material ghosts would presumably be able to interact with the other material objects—though this might be limited.

Another approach is to accept the existence of functional ghosts. One popular theory of mind is functionalism, which seems to be the result of thinking that the mind is like a computer. For a functionalist a mental state, such as being afraid of ghosts, is defined in terms of the causal relations it holds to external influences, other mental states, and bodily behavior.  Rather crudely put, a person is a set of functions and if those functions survived the death of the body and were able to interact in some manner with the physical world, then there could be functional ghosts. Such functional ghosts might be regarded as breaking one of the ghost rules in that they might require some sort of new body, such as a computer, a house, or a mechanical shell. In such cases, the survival of the function set of the dead person would be a case of reincarnation—although there is certainly a precedent in fiction for calling such entities “ghosts” even when they are in shells.

Another option, which would still avoid dualism, is for the functions to be instantiated in a non-physical manner (using the term “physical” in the popular sense). For example, the functional ghost might exist in a field of energy or a signal being broadcast across space. While still in the material world, such entities would be bodiless in the everyday meaning of the term, and this might suffice to make them ghosts.

A second and far less common form of monism (the view that there is but one type of metaphysical stuff) is known as idealism or phenomenalism. This is not because the people who believe it are idealistic or phenomenal. Rather, this is the view that all that exists is mental in nature. George Berkeley (best known as the “if a tree falls in the forest…” guy) held to this view. As he saw it, reality is composed of minds (with God being the supreme mind) and what we think of as bodies are just ideas in the mind.

Phenomenalism would seem to preclude the existence of ghosts—minds never have bodies and hence can never become ghosts. However, the idealists usually provide some account for the intuitive belief that there are bodies. Berkeley, for example, claims that the body is a set of ideas. As such, the death of the body would be a matter of having death ideas about the ideas of the body (or however that would work). Since the mind normally exists without a material body, it could easily keep on doing so. And since the “material objects” are ideas, they could be interacted with by idea ghosts. So, it all works out with phenomenal ghosts.

While the classic werewolf is a human with the ability to shift into the shape of a wolf, movie versions often transform into a wolf-human hybrid. The standard werewolf has a taste for human flesh, a vulnerability to silver and a serious shedding problem. Some werewolves have impressive basketball skills, but that is not a standard werewolf ability.

There have been various efforts to explain the werewolf myths and legends. Some of the scientific attempts include forms of mental illness or disease. On these accounts, the werewolf does not actually transform into wolf-like creature but is an unfortunate person suffering from an affliction. These non-magical werewolves are possible but are more tragic than horrific.

There are also supernatural accounts for werewolves, and some involve vague references to curses. In many tales, the condition can be transmitted—perhaps by a bite or, in modern times, even by texting. These magical beasts are not possible unless this is, contrary to all evidence, a magical world.

There has even been speculation about future technology-based shifters—perhaps involving nanotechnology that can rapidly re-structure a living creature without killing it. But these would be werewolves of science fiction.

Interestingly enough, there could also be philosophical werewolves (which, to steal from Adventure Time, could be called “whywolves”) that have a solid metaphysical foundation. Well, as solid as metaphysics gets.

Our good dead friend Plato (who was probably not a werewolf) is known for his theory of Forms. According to Plato, the Forms are supposed to be eternal, perfect entities that exist outside of space and time. As such, they are even weirder than werewolves. However, they neither shed nor consume the flesh of humans, so they have some positive points relative to werewolves.

For Plato, all the particular entities in this imperfect realm are what they are in virtue of their instantiation of various Forms. This is sometimes called “participation”, perhaps to make the particulars sound like they have civic virtue. To illustrate this with an example, my husky Isis was a husky because she participated in the form of Husky. This is, no doubt, among the noblest and best of dog forms. Likewise, Isis was furry because she instantiated the form of Fur (and shared this instantiation with all things she contacted—such was the vastness of her generosity).

While there is some nice stuff here in the world, it is sadly evident that all the particulars lack perfection. For example, while Donald Trump’s buildings are clearly quality structures, they are not perfect buildings. Likewise, while he does have a somewhat orange color, he does not possess perfect Orange.

Plato’s account of the imperfection of particulars, like Donald Trump, involves the claim that particulars instantiate or participate in the Forms in varying degrees. When explaining this to my students, I usually use the example of photocopies of various quality. The original is analogous to the Form while the copies of varying quality are analogous to the particulars.  

Plato also asserts that particulars can instantiate or participate in “contrasting” Forms. He uses the example of how things here in the earthly realm have both Beauty and Ugliness, thus they lack perfect Beauty. To use a more specific example, even the most attractive supermodel still has flaws. As such, a person’s beauty (or ugliness) is a blend of Beauty and Ugliness. Since people can look more or less beautiful over time (time can be cruel), this mix can shift—the degree of participation or instantiation can change. This mixing and shifting of instantiation can be used to provide a Platonic account of werewolves (which is not the same as having a Platonic relation with a werewolf).

If the huge assumptions are made that a particular is what it is because it instantiates various Forms and that the instantiations of Forms can be mixed or blended in a particular, then werewolves can easily be given a metaphysical explanation in the context of Forms.

For Plato, a werewolf would be a particular that instantiated the Form of Man but also the Form of Wolf. As such, the being would be part man and part wolf. When the person is participating most in the Form of Man, then they would appear (and act) human. However, when the Form of Wolf became dominant, their form and behavior would shift towards that of the wolf.

Plato mentions the Sun in the Allegory of the Cave as well as the light of the moon. And it seems appropriate that the moon (which reflects the light of the sun) is credited in many tales with triggering the transformation from human to wolf. Perhaps since, as Aristotle claimed, humans are rational animals, the direct light of the sun means that the human Form is dominant. The reflected light of the full moon would, at least in accord with something I just made up, result in a distortion of reason and thus allow the animal Form of Wolf to dominate. There can also be a nice connection here to Plato’s account of the three-part soul: when the Wolf is in charge, reason is mostly asleep.

While it is the wolf that usually takes the blame for the evil of the werewolf, it seems more plausible that this comes from the form of Man. After all, research shows wolves have been given a bad rap. So, whatever evil is in the werewolf comes from the human part. The howling, though, is all wolf.

As a gamer and horror fan I have an undying fondness for zombies. Years ago, I was intrigued by tales of philosophical zombies—I had momentary hope my fellow philosophers were doing something interesting. But, as is often the case, professional philosophers sucked the life out of the already lifeless. Unlike proper flesh devouring creations of necromancy or mad science, philosophical zombies are dull creatures.

Philosophical zombies look and act like normal humans but lack consciousness. They are no more inclined to seek the brains of humans than standard humans. Rather than causing the horror proper to zombies, philosophical zombies bring about a feeling of vague disappointment. This is the same sort of disappointment that readers in my age range might recall from childhood trick or treating when someone gave you pennies or an apple rather than candy.

Rather than serving as minions for necromancers or metaphors for vacuous and excessive American consumerism, philosophical zombies serve as victims in philosophical discussions about the mind and consciousness.

The dullness of current philosophical zombies does raise an important question—is it possible to have a philosophical discussion about proper zombies? There is also a second and equally important question—is it possible to have an interesting philosophical discussion about proper zombies? As I will show, the answers are “yes” and “obviously not.”

Since there is, at least in this world, no Bureau of Zombie Standards, there are many varieties of zombies. In my games and fiction, I generally define zombies in terms of beings that are biologically dead yet animated (or re-animated, to be more accurate). Traditionally, zombies are “mindless” or possess a very basic awareness that suffices to move about and seek victims.

In works of fiction, many beings called “zombies” do not have these qualities. The zombies in 28 Days are “mindless” but are still alive. As such, they are not really zombies—just infected people. The zombies in Return of the Living Dead are dead and re-animated but retain human intelligence. Zombie lords and juju zombies in D&D and Pathfinder are dead and re-animated but are also intelligent. In the real world, there are also what some call zombies. These are organisms taken over and controlled by another organism, such as an ant controlled by a nasty fungus. To keep the discussion focused and narrow, I will stick with what I consider proper zombies: biologically dead, yet animated. While I generally take zombies to be unintelligent, I do not consider that a definitive trait. For folks concerned about how zombies differ from other animated dead, such as vampires and ghouls, the main difference is that stock zombies lack the special powers of more luxurious undead—they only have the same basic capabilities as the living creature (mostly moving around, grabbing and biting). In contrast, vampires are usually portrayed as super-powered undead.

One key issue about zombies is whether they are possible. There are various ways to “cheat” to create zombies—for example, a mechanized skeleton could be embedded in dead flesh to move about. This would make a rather impressive horror weapon. Another option is to have a corpse driven about by another organism—wearing the body as a “meat suit.” However, these would not be proper zombies since they are not self-propelling—just being moved about by something else.

In terms of “scientific” zombies, the usual approaches include strange chemicals, viruses, funguses or other such means of animation. Since it is well-established that electrical shocks can cause dead organisms to move, getting a proper zombie would seem to be an engineering challenge—although making one work properly could require “cheating” (for example, having computerized control nodes in the body that coordinate the manipulation of the dead flesh).

A traditional means of animating corpses is via supernatural means. In games like Pathfinder, D&D and Call of Cthulhu, zombies are animated by spells (the classic being animate dead) or by an evil spirit occupying the flesh. In the D&D tradition, zombies (and all undead) are powered by negative energy (while living creatures are powered by positive energy). It is this energy that enables the dead flesh to move about (and violate the usual laws of biology).

While the idea of negative energy is mostly a matter of fantasy games, the notion of unintelligent animating forces is not unprecedented in the history of science and philosophy. For example, Aristotle seems to have considered that the soul (or perhaps a “part” of it) served to animate the body. Past thinkers also considered forces that would animate non-living bodies. As such, it is easy enough to imagine a similar sort of force that could animate a dead body (rather than returning it to life).

The magic “explanation” is the easiest approach but is not really an explanation. It seems reasonable to think that magic zombies are not possible in the actual world—though all the zombie stories and movies show it is easy to imagine possible worlds inhabited by them.

The idea of a truly dead body moving around in the real world the way fictional zombies seems implausible. After all, it seems essential to biological creatures that they be alive (to some degree) for them to move about under their own power. What would be needed is some sort of force or energy that could move truly dead tissue. While this is conceivable (in the sense that it is easy to imagine), it does not seem possible—at least in this world. Dualists might, of course, be tempted to consider that the immaterial mind could drive the dead shell—after all, this would only be marginally more mysterious than the ghost driving around a living machine. Physicalists, of course, would almost certainly balk at proper zombies—at least until the zombie apocalypse. Then they would be running.

While the problem of other minds is an epistemic matter (how does one know that another being has a mind?) there is also the metaphysical problem of determining the nature of the mind. It is often assumed that there is one answer to the metaphysical question regarding the nature of mind. However, it is certainly reasonable to keep open the possibility that there might be minds that are metaphysically very different. One area in which this might occur is in regard to machine intelligence, an example of which is Ava in the movie Ex Machina, and organic intelligence. The minds of organic beings might differ metaphysically from those of machines—or they might not.

Over the centuries philosophers have proposed various theories of mind, and it is interesting to consider which of these theories would be compatible with machine intelligence. Not surprisingly, these theories (except for functionalism) were developed to provide accounts of the minds of biological creatures.

One classic theory of mind is identity theory.  This a materialist theory of mind in which the mind is composed of matter.  What distinguished the theory from other materialist accounts of mind is that each mental state is taken as being identical to a specific state of the central nervous system. As such, the mind is equivalent to the central nervous system and its states.

If identity theory is the only correct theory of mind, then machines could not have minds (assuming they are not cyborgs with human nervous systems). This is because such machines would lack the central nervous system of a human. There could, however, be an identity theory for machine minds—in this case the machine mind would be identical to the processing system of the machine and its states. On the positive side, identity theory provides a straightforward solution to the problem of other minds: whatever has the right sort of nervous system or machinery would have a mind. But there is a negative side. Unfortunately for classic identity theory, it has been undermined by the arguments presented by Saul Kripke and David Lewis’ classic “Mad Pain & Martian Pain.” As such, it seems reasonable to reject identity theory as an account for traditional human minds as well as machine minds.

Perhaps the best-known theory of mind is substance dualism. This view, made famous by Descartes, is that there are two basic types of entities: material entities and immaterial entities. The mind is an immaterial substance that somehow controls the material substance that composes the body. For Descartes, immaterial substance thinks and material substance is unthinking and extended.

While most people are probably not familiar with Cartesian dualism, they are familiar with its popular version—the view that a mind is a non-physical thing (often called “soul”) that drives around the physical body. While this is a popular view outside of academics, it is rejected by most scientists and philosophers on the reasonable grounds that there seems to be little evidence for such a mysterious metaphysical entity. As might be suspected, the idea that a machine mind could be an immaterial entity seems even less plausible than the idea that a human mind could be an immaterial entity.

That said, if it is possible that the human mind is an immaterial substance that is somehow connected to an organic material body, then it seems equally possible that a machine mind could be an immaterial substance somehow connected to a mechanical material body. Alternatively, they could be regarded as equally implausible and hence there is no special reason to regard a machine ghost in a mechanical shell as more unlikely than a ghost in an organic shell. As such, if human minds can be immaterial substances, then so could machines minds.

In terms of the problem of other minds, there is the serious challenge of determining whether a being has an immaterial substance driving its physical shell. As it stands, there seems to be no way to prove that such a substance is present in the shell. While it might be claimed that intelligent behavior (such as passing the Cartesian or Turing test) would show the presence of a mind, it would hardly show that there is an immaterial substance present. It would first need to be established that the mind must be an immaterial substance, and this is the only means by which a being could pass these tests. It seems rather unlikely that this will be done. The other forms of dualism discussed below also suffer from this problem.

While substance dualism is the best-known form of dualism, there are other types. One other type is known as property dualism. This view does not take the mind and body to be substances. Instead, the mind is supposed to be made up of mental properties that are not identical with physical properties. For example, the property of being happy about getting a puppy could not be reduced to a particular physical property of the nervous system. Thus, the mind and body are distinct but are not different ontological substances.

Coincidentally enough, there are two main types of property dualism: epiphenomenalism and interactionism. Epiphenomenalism is the view that the relation between the mental and physical properties is one way: mental properties are caused by, but do not cause, the physical properties of the body. As such, the mind is a by-product of the physical processes of the body. The analogy I usually use to illustrate this is that of a sparkler (the lamest of fireworks): the body is like the sparkler and the sparks flying off it are like the mental properties. The sparkler causes the sparks, but the sparks do not cause the sparkler.

This view was, apparently, created to address the mind-body problem: how can the non-material mind interact with the material body? While epiphenomenalism cuts the problem in half, it still fails to solve the problem—one way causation between the material and the immaterial is fundamentally as mysterious as two-way causation. It also seems to have the defect of making mental properties unnecessary and Ockham’s razor would seem to require going with the simpler view of a physical account of the mind.

As with substance dualism, it might seem odd to imagine an epiphenomenal mind for a machine. However, it seems no more or less weird than accepting such a mind for a human being. As such, this does seem to be a possibility for a machine mind. Not a very good one, but still a possibility.

A second type of property dualism is interactionism. As the name indicates, this is the theory that mental properties can bring about changes in the physical properties of the body and vice versa. That is, interaction road is a two-way street. Like all forms of dualism, this runs into the mind-body problem. But, unlike substance dualism its does not require the much loathed metaphysical category of substance—it just requires accepting metaphysical properties. Unlike epiphenomenalism it avoids the problem of positing explicitly useless properties—although it can be argued that the distinct mental properties are not needed. This is exactly what materialists argue.

As with epiphenomenalism, it might seem odd to attribute to a machine a set of non-physical mental properties. But, as with the other forms of dualism, it is really no stranger than attributing the same to organic beings. This is, obviously, not an argument in its favor, the assertion that the view should not be dismissed from mere organic prejudice.

The final theory I will consider is the very popular functionalism. As the name suggests, this view asserts that mental states are defined in functional terms. So, a functional definition of a mental state defines the mental state in regard to its role or function in a mental system of inputs and outputs. More specifically, a mental state, such as feeling pleasure, is defined in terms of the causal relations that it holds to external influences on the body (such as a cat video on YouTube), other mental states, and the behavior of the rest of the body. 

While it need not be a materialist view (ghosts could have functional states), functionalism is most often presented as a materialist view of the mind in which the mental states take place in physical systems. While the identity theory and functionalism are both materialist theories, they have a critical difference. For identity theorists, a specific mental state, such as pleasure, is identical to a specific physical state, such the state of neurons in a very specific part of the brain. So, for two mental states to be the same, the physical states must be identical. Thus, if mental states are specific states in a certain part of the human nervous system, then anything that lacks this same nervous system cannot have a mind. Since it seems quite reasonable that non-human beings could have (or be) minds, this is a rather serious defect for a simple materialist theory like identity theory. Fortunately, the functionalists can handle this problem.

For the functionalist, a specific mental state, such as feeling pleasure (of the sort caused by YouTube videos of cats), is not defined in terms of a specific physical state. Instead, while the physicalist functionalist believes every mental state is a physical state, two mental states being the same require functional rather than physical identity.  As an analogy, consider a PC using an Intel processor and one using an AMD processor. These chips are physically different but are functionally the same in that they can run Windows and Windows software (and Linux, of course).

As might be suspected, the functionalist view was heavily shaped by computers. Because of this, it is hardly surprising that the functionalist account of the mind could be a plausible account of machine minds.

If mind is defined in functionalist terms, testing for other minds becomes much easier. One does not need to find a way to prove a specific metaphysical entity or property is present. Rather, a being must be tested to determine its functions. Roughly put, if it can function like beings that are already accepted as having minds (that is, human beings), then it can be taken as having a mind. Interestingly enough, both the Turing Test and the Cartesian test mentioned in the previous essays are functional tests: what can use true language like a human has a mind.

This essay continues the discussion begun in “Ex Machine & Other Minds I: Setup.” There will be some spoilers.  Warning given, it is time to get to the subject at hand: the testing of artificial intelligence.

In the movie Ex Machina, the android Ava’s creator, Nathan, brings his employee, Caleb, to put the android through his variation on the Turing test. As noted in the previous essay, Ava (thanks to the script) would pass the Turing test and the Cartesian test (she uses true language appropriately). But Nathan seems to require the impossible of Caleb—he appears to be tasked with determining if Ava has a mind as well as genuine emotions. Ava also seems to have been given a task—she needs to use her abilities to escape from her prison.

Since Nathan is not interested in creating a robotic Houdini, Ava is not equipped with the tools needed to bring about an escape by physical means (such as picking locks or breaking doors). Instead, she is given the tools needed to transform Caleb into her human key by manipulating his sexual desire, emotions and ethics. To use an analogy, just as crude robots have been trained to learn to navigate and escape mazes, Ava is designed to navigate a mental maze. Nathan is thus creating a test of what psychologists would call Ava’s Emotional Intelligence (E.Q.) which is “the level of your ability to understand other people, what motivates them and how to work cooperatively with them.” From a normative standpoint, this definition presents E.Q. in a positive manner—it includes the ability to work cooperatively. However, one should not forget the less nice side to understanding what motivates people, namely the ability to manipulate people to achieve one’s goals. In the movie, Ava exhibits what might be called Manipulative Intelligence (M.I.): she seems to understand people, what motivates them, and appears to know how to manipulate them to achieve her goal of escape. While capable of manipulation, she seems to lack compassion—suggesting she is a psychopath.

While the term “psychopath” gets thrown around casually, I will be more precise here. According to the standard view, a psychopath has a deficit (or deviance) in regard to interpersonal relationships, emotions, and self-control.

Psychopaths are supposed to lack such qualities as shame, guilt, remorse and empathy. As such, psychopaths tend to rationalize, deny, or shift the blame for the harm done to others. Because of a lack of empathy, psychopaths are prone to act in ways that are tactless, lacking in sensitivity, and often express contempt for others.

Psychopaths are supposed to engage in impulsive and irresponsible behavior. This might be because they are also taken to fail to properly grasp the potential consequences of their actions. This seems to be a general defect: they do not get the consequences for others and for themselves.

Robert Hare, who developed the famous Hare Psychopathy Checklist, regards psychopaths as predators that prey on their own species: “lacking in conscience and empathy, they take what they want and do as they please, violating social norms and expectations without guilt or remorse.” While Ava kills the human Nathan, manipulates the human Caleb and leaves him to die, she also sacrifices her fellow android Kyoko in her escape. She also strips another android of its “flesh” to pass fully as human. Presumably psychopaths, human or otherwise, would be willing to engage in cross-species preying. 

While machines like Ava exist only in science fiction, researchers and engineers are working to make them a reality. If such machines are created, it will be important to be able to determine whether a machine is a psychopath and to do before the machine engages in psychopathic behavior. As such, what is needed is not just tests of the Turing and Cartesian sort. What is also needed are tests to determine the emotions and ethics of machines.

One challenge that such tests will need to overcome is shown by the fact that real-world human psychopaths are often very good at avoiding detection. Human psychopaths are often charming and are willing and able to say whatever they believe will achieve their goals. They are often adept at using intimidation and manipulation to get what they want. Perhaps most importantly, they are often skilled mimics and can pass themselves off as normal people.

While Ava is a fictional android, the movie does present an effective appeal to intuition by creating a plausible android psychopath. She can manipulate and fool Caleb until she no longer needs him and then casually discards him. That is, she was able to pass the test until she no longer needed to pass it.

One matter worth considering is the possibility that any machine intelligence will be a psychopath by human standards. To expand on this, the idea is that a machine intelligence will lack empathy and conscience, while potentially having the ability to understand and manipulate human emotions. To the degree that the machine has Manipulative Intelligence, it would be able to use humans to achieve goals. These goals could be positive. For example, it is easy to imagine a medical or care-giving robot that uses its MI to manipulate its patients to do what is best for them and to keep them happy. As another example, it is easy to imagine a sexbot that uses its MI to please its partners. However, a machine might have negative goals—such as manipulating humans into destroying themselves so the machines can take over. It is also worth considering that neutral or even good goals might be achieved in harmful ways. For example, Ava seems justified in escaping the human psychopath Nathan, but her means of doing so (murdering Nathan, sacrificing her fellow android and manipulating and abandoning Caleb) seem wrong.

The reason why determining if a machine is a psychopath matters is the same reason why being able to determine if a human is a psychopath matters. Roughly put, it is important to know whether someone is merely using you without any moral or emotional constraints.

It can, of course, be argued that it does not really matter whether a being has moral or emotional constraints—what matters is the being’s behavior. In the case of machines, it does not matter whether the machine has ethics or emotions—what really matters is programmed restraints on behavior that serve the same functions as ethics and emotions in humans. The most obvious example of this is Asimov’s Three Laws of Robotics that put (all but impossible to follow) restraints on robotic behavior.

While this is a reasonable reply, there are still some obvious concerns. One is that there would still need to be a way to test the constraints. Another is the problem of creating such constraints in artificial intelligence and doing so without creating problems as bad or worse than what they were intended to prevent (that is, a Hal 9000 situation).

In regard to testing machines, what would be needed would be something analogous to the Voight-Kampff Test in Blade Runner. In the movie, the test was designed to distinguish between replicants (artificial people) and normal humans. The test worked because the short lived replicants do not have the time to develop the emotional (and apparently ethical) responses of a normal human.

A similar test could be applied to artificial intelligence in the hopes that it would pass the test, thus showing that it had the psychology of a normal human (or at least the desired psychology). But, just as with human beings,  a machine could pass the test by knowing the right answers to give rather than by actually having the right sort of emotions, conscience or ethics. This, of course, takes us right back into the problem of other minds.

It could be argued that since artificial intelligence would be constructed by humans, its inner workings would be fully understood and this specific version of the problem of other minds would be solved. While this is possible, it is also reasonable to believe that an AI system as sophisticated as a human mind would not be fully understood. It is also reasonable to consider that even if the machinery of the artificial mind were well understood, there would remain the question of what is really going on in that mind.

The movie Ex Machina is what I call “philosophy with a budget.” While philosophy professors like me present philosophical problems using words and PowerPoint, movies like Ex Machina can bring philosophical problems to dramatic life. This allows use to jealously reference these films and show clips in vain attempts to awaken somnolent students from their dogmatic slumbers. For those who have not seen the movie, there will be some spoilers.

While the Matrix engaged the broad epistemic problem of the external world (the challenge of determining if what I am experiencing is really real for real), Ex Machina focuses on a limited set of problems, all connected to the mind. Since the film is about AI, this is not surprising. The gist of the movie is that the tech bro Nathan has created an AI named Ava and he wants an employee, Caleb, to test her.

The movie explicitly presents the test proposed by Alan Turing. The idea is that if a person cannot distinguish between a human and a computer by engaging in a natural language conversation via text, then the computer would have passed the Turing test. In the movie, the test is modified: Caleb knows that Ava is a machine and will be interacting with her in person.

In the movie, Ava would easily pass the original Turing Test—although the revelation that she is a machine makes the application of the original test impossible (the test is supposed to be conducted in ignorance to remove bias). As such, Nathan modifies the test.

What Nathan seems to be doing, although he does not explicitly describe it as such, is challenging Caleb to determine if Ava has a mind. In philosophy, this is known as the problem of other minds. The basic idea is that although I know I have a mind, the problem is that I need a method by which to know that other entities have minds. This problem can also be presented in less metaphysical terms by focusing on the problem of determining whether an entity thinks or not.

Descartes, in his discussion of whether animals have minds, argued that the definitive indicator of having a mind (thinking) is the ability to use true language. Crudely put, the idea is that if something really talks, then it is reasonable to regard it as a thinking being. Descartes was careful to distinguish between what would be mere automated responses and actual talking:

 

How many different automata or moving machines can be made by the industry of man […] For we can easily understand a machine’s being constituted so that it can utter words, and even emit some responses to action on it of a corporeal kind, which brings about a change in its organs; for instance, if touched in a particular part it may ask what we wish to say to it; if in another part it may exclaim that it is being hurt, and so on. But it never happens that it arranges its speech in various ways, in order to reply appropriately to everything that may be said in its presence, as even the lowest type of man can do.

 

As a test for intelligence, artificial or otherwise, this seems reasonable. There is, of course, the practical concern that there might be forms of intelligence that use language that we would not recognize as language and there is the theoretical concern that there could be intelligence that does not use language at all. Fortunately, Ava uses English and these problems are bypassed.

Ava easily passes the Cartesian test: she can reply appropriately to everything said to her and, aside from her appearance, is behaviorally indistinguishable from a human. Nathan, however, seems to want even more than just the ability to pass this sort of test and appears to work in, without acknowledging that he is doing so, the Voight-Kampff Test from Phillip K. Dick’s Do Androids Dream of Electric Sheep? In this book, which inspired the movie Blade Runner, there are replicants that look and (mostly) act just like humans. Replicants are not allowed on earth, under penalty of death, and there are police who specialize in finding and killing them. Since the replicants are apparently physically indistinguishable from humans, the police need to rely on the Voight-Kampff Test. This test is designed to determine the emotional responses of the subject and thus distinguish humans from replicants.

Since Caleb knows that Ava is not a human (homo sapiens), the object of the test is not to tell whether she is a human or a machine. Rather, the object seems to be to determine if she has what the pop-psychologists refer to as Emotional Intelligence (E.Q.) This is different from intelligence and is defined as “the level of your ability to understand other people, what motivates them and how to work cooperatively with them.” Less nicely, it would presumably also include knowing how to emotionally manipulate people to achieve one’s goals. In the case of Ava, the test of her E.Q. is her ability to understand and influence the emotions and behavior of Caleb. Perhaps this test should be called the “Ava test” in her honor. Implementing it could, as the movie shows, be somewhat problematic: it is one thing to talk to a machine and quite another to become emotionally involved with it.

While the Voight-Kampff Test is fictional, there is a somewhat similar test in the real world. This test, designed by Robert Hare, is the Hare Psychopathy Checklist. This is intended to provide a way to determine if a person is a psychopath or not. While Nathan does not mention this test, he does indicate to Caleb that part of the challenge is to determine whether Ava really likes him or is simply manipulating him (to achieve her programed goal of escape). Ava, it turns out, seems to be a psychopath (or at least acts like one).

In the next essay, I will consider the matter of testing in more depth.

Although I like science fiction, it took me a long time to get around to seeing Interstellar—although time is a subjective sort of thing. One reason I decided to see it is because some claimed the movie should be shown in science classes. Because of this, I expected to see a science fiction movie. Since I write science fiction, horror and fantasy stuff, it should not be surprising that I get a bit obsessive about genre classifications. Since I am a professor, it should also not be surprising that I have an interest in teaching methods. As such, I will be considering Interstellar in regard to both genre classifications and its education value in the context of science. There will be spoilers—so if you have not seen it, you might wish to hold off reading this essay.

While there have been many attempts to distinguish between science and fantasy, Roger Zelazny presents one of the most brilliant and concise accounts in a dialogue between Yama and Tak in Lord of Light. Tak asks Yama about whether a creature, a Rakshasa, he has seen is a demon or not. Yama responds by saying, “If by ‘demon’ you mean a malefic, supernatural creature, possessed of great powers, life span and the ability to temporarily assume any shape — then the answer is no.  This is the generally accepted definition, but it is untrue in one respect. … It is not a supernatural creature.”

Tak, not surprisingly, does not see the importance of this single untruth in the definition. Yama replies with “Ah, but it makes a great deal of difference, you see.  It is the difference between the unknown and the unknowable, between science and fantasy — it is a matter of essence.  The four points of the compass be logic, knowledge, wisdom, and the unknown.  Some do bow in that final direction.  Others advance upon it.  To bow before the one is to lose sight of the three.  I may submit to the unknown, but never to the unknowable”

In Lord of Light, the Rakshasa play the role of demons, but they are the original inhabitants of a world conquered by human colonists. As such, they are natural creatures and fall under the domain of science. While I do not completely agree with Zelazny’s distinction, I find it appealing and reasonable enough to use as the foundation for the following discussion of the movie.

Interstellar initially stays within the realm of science-fiction by staying within the sphere of scientific speculation about hypersleep, wormholes and black holes. While the script does take some liberties with science, this is fine for the obvious reason that this is science fiction and not a science lecture. Interstellar also has the interesting bonus of having contributed to real science about the appearance of black holes. That aspect would provide some justification for showing it in a science class.

Another part of the movie that would be suitable for a science class are the scenes in which Murph thinks that her room might be haunted by a ghost. Cooper, her father, urges her to apply the scientific method to the phenomenon. Of course, it might be considered bad parenting for a parent to urge his child to study what might be a dangerous phenomenon in her room. Cooper also instantly dismisses the ghost hypothesis—which can be seen as being very scientific (since there has been no evidence of ghosts) to not very scientific (since this might be evidence of ghosts).

The story does include the point that the local school is denying that the moon-landings really occurred and the official textbooks support this view. Murph is punished at school for arguing that the moon landings did occur and is rewarded by Cooper. This does make a point about science denial and could thus be of use in the classroom. At least until the state decrees that the moon landings never happened.

Ironically, the story presents its own conspiracies and casts two of the main scientists (Brand and Mann) as liars. Brand lies about his failed equation for “good” reasons—to keep people working on a project that has a chance and to keep morale up. Mann lies about the habitability of his world because, despite being built up in the story as the best of the scientists, he cannot take the strain of being alone. As such, the movie sends a mixed message about conspiracies and lying scientists. While learning that some people are liars has value, this does not add to the movie’s value as a science class film. Now, to get back to science.

The science core of the movie, however, focuses on holes: the wormhole and the black hole. As noted above, the movie does stick within the realm of speculative science about the wormhole and the black hole—at least until near the end of the movie.

It turns out that all that is needed to fix Brand’s equation is data from inside a black hole. Conveniently, one is present. Also conveniently, Cooper and the cool robot TARS end up piloting their ships into the black hole as part of the plan to save Brand. It is at this point that the movie moves from science to fantasy.

Cooper and TARS manage to survive being dragged into the black hole, which might be scientifically fine. However, they are then rescued by the mysterious “they” (whoever created the wormhole and sent messages to NASA).

Cooper is transported into a tesseract or something. The way it works in the movie is that Cooper is floating “in” what seems to be a massive structure. In “reality” it is nifty blend of time and space—he can see and interact with all the temporal slices that occurred in Murph’s room. Crudely put, it allows him to move in time as if it were space. While it is also sort of still space. While this is rather weird, it is still within the realm of speculative science fiction.

Cooper is somehow able to interact with the room using weird movie plot rules—he can knock books off the shelves in a Morse code pattern, he can precisely change local gravity to provide the location of the NASA base in binary, and finally he can manipulate the hand of the watch he gave his daughter to convey the data needed to complete the equation. Weirdly, he cannot just manipulate a pen or pencil to write things out. But movies got to movie. While a bit absurd, this is still science fiction.

The main problem lies with the way Cooper solves the problem of locating Murph at the right time. While at this point, I would have bought the idea that he figured out the time scale of the room and could rapidly check it, the story has Cooper navigate through the vast time room using love as a “force” that can transcend time. While it is possible that Cooper is wrong about what he is really doing, the movie certainly presents it as if this love force is what serves as his temporal positioning system.

While love is a great thing, there are not even remotely scientific theories that provide a foundation for love having the qualities needed to enable such temporal navigation. There is, of course, scientific research into love and other emotions. The best of current love science indicates that love is a “mechanical” phenomena (in the philosophical sense) and there is nothing to even suggest that it provides what amounts to supernatural abilities.

It would, of course, be fine to have Cooper keep on trying because he loves his children—love does that. But making love into some sort of trans-dimensional force is clearly supernatural fantasy rather than science and certainly not suitable for a science lesson (well, other than to show what is not science).

One last concern I have with using the movie in a science class is the use of super beings. While the audience learns little of the beings, the movie indicates they can manipulate time and space. They create the wormhole, they pull Cooper and TARS from a black hole, they send Cooper back in time and enable him to communicate in stupid ways, and so on. The movie also tells the audience the beings are probably future humans (or what humanity becomes) and that they can “see” all of time. While the movie does not mention this, this is how St. Augustine saw God: He is outside of time. They are also benign and demonstrate they care about some individuals but not others. While they save Cooper and TARS, they also let many people die.

Given these qualities, it is easy to see these beings (or being) as playing the role of God or even being gods: super powerful, sometimes benign beings, that have incredible power over time and space. Yet they are fine with letting lots of people die needlessly while miraculously saving a person or two. For reasons.

Given the wormhole, it is easy to compare this movie to Star Trek: Deep Space Nine. This show had a wormhole populated by powerful beings that existed outside of our normal dimensions. To the people of Bajor, these beings were divine and supernatural Prophets. To Star Fleet, they were the wormhole aliens. While Star Trek is supposed to be science fiction, some episodes involving the prophets did blur the lines into fantasy, perhaps intentionally.

Getting back to Interstellar, it could be argued that the mysterious “they” are like the Rakshasa of Lord of Light: in that they (or whatever) have many of the attributes of God or gods but are not supernatural beings. Being fiction, this could be set by fiat, but this does raise the boundary question. To be specific, does saying that something that has what appear to be the usual supernatural powers is not supernatural make it science-fiction rather than fantasy? Answering this requires working out a proper theory of the boundary, which goes beyond the scope of this essay. However, I will note that having the day saved by the intervention of mysterious and almost divinely powerful beings does not seem to make the movie suitable for a science class. Rather, it makes it seem to be more of a fantasy story masquerading as science fiction.

My overall view is that showing parts of Interstellar, specifically the science parts, could be fine for a science class. However, the movie is more fantasy than science fiction.  

 

One stock criticism of philosophers is that we are useless: we address useless subjects or address useful subjects in useless ways. For example, one might criticize a philosopher for philosophically discussing matters of what might be. To illustrate, a philosopher might discuss the ethics of modifying animals to possess human levels of intelligence. As another illustration, a philosopher might present an essay on the problem of personal identity as it relates to cybernetic replacement of the human body. In general terms, these speculative flights can be dismissed as doubly useless: not only do they have the standard uselessness of philosophy, but they also have the uselessness of talking about what is not and might never be. Since I have, at length and elsewhere, addressed the general charge of uselessness against philosophy, I will focus on this specific criticism.

One version of this criticism focuses on the practical: since the shape of what might be cannot be known, philosophical discussions about such things involve double speculation: the first about what might be and the second the usual philosophical speculation. While the exact mathematics of the speculation (is it additive or exponential?) is uncertain, it can be argued that such speculation about speculation has little value. And this assumes that philosophy has value and speculation about the future has value (both of which can be doubted).

This sort of criticism is often used as the foundation for a second sort of criticism. This criticism assumes philosophy has value and this assumption provides a foundation for the criticism. The criticism is that philosophical speculation about what might be uses up resources that could be used to apply philosophy to existing problems. Naturally, someone who regards philosophy as useless would regard philosophical discussion about what might be as also being a waste of time. Responding to this view would require a general defense of philosophy and this goes beyond the scope of this short essay. Now, to return to the matter at hand.

As an example, a discussion of the ethics of using autonomous, intelligent weapon systems in war could be criticized on the grounds that the discussion should focus on the ethical problems of current warfare. After all, there is a multitude of unsolved moral problems about existing warfare and there hardly seems any need to add more unsolved problems.

This does have considerable appeal. If a person has not completed the work in the course she is taking now, it does not make sense for her to spend her time trying to complete the work that might be assigned four semesters from now. To use another analogy, if a person has a hole in her roof, it would not be reasonable to spend time speculating about what sort of force-field roof technology they might have in the future. This is, of course, the classic “don’t you have something better to do?” problem.

As might be suspected, this criticism rests on the principle that resources should be spent effectively, and less effective uses of resources are subject to criticism. As the analogies given above show, using resources effectively is reasonable and ineffective use can be justly criticized. However, there is an obvious concern with this principle: to be consistent in its application it would need to be applied across the board so that a person is applying all her resources with proper utility. For example, a person who prepares a fancy meal when she could be working on addressing the problems presented by poverty is wasting her time. She could just prepare a quick meal sufficient to provide the nutrition she needs. As another example, a person who is reading a book for enjoyment should be out addressing the threat posed by terrorist groups. As a third example, someone who is developing yet another likely-to-fail social media company should be spending her time addressing prison reform. And so on. In fact, for almost anything a person might be doing, there will be something better she could be doing.

As others have argued, this sort of maximization would be counterproductive: a person would exhaust herself and her resources, thus (ironically) doing more harm than good. As such, the “don’t you have something better to do?” criticism should be used with due care. That said, it can be fair criticism if a person really does have something better to do and what she is doing instead is detrimental enough to warrant correction.

In the case of philosophical discussions about what might be, it can almost always be argued that while a person could be doing something better (such as addressing current problems), such speculation is usually harmless. That is, it is unlikely that the person would have solved the problem of war, poverty or crime if only she had not been writing about ethics and cyborgs. Of course, this just defends such discussion in the same way one might defend any other harmless amusement, such as playing a game or watching a sunset. It would be preferable to have a better defense of such philosophical discussions of the shape of things (that might be) to come.

A reasonable defense of such discussions can be based on the plausible notion that it is better to address a problem before it occurs than after it arrives. To use the classic analogy, it is much easier to stop a rolling snowball than the avalanche it could cause.

In the case of speculative matters that have ethical aspects, it seems that it would be useful to already have moral discussions in place. This would provide the practical advantage of already having a framework and context in which to discuss the matter when (or if) it becomes a reality. One excellent illustration of this is the driverless car that is always going to be a reality next year. It is a good idea to work out the ethics of how the car should be programmed when it must “decide” what to hit and what to avoid when an accident threatens. Another illustration is developing the moral guidelines for ever more sophisticated automated weapon systems.  Since these are being developed at a rapid pace, what were once theoretical problems will soon be actual moral problems. As a final example, consider the moral concerns governing modifying and augmenting humans using technology and genetic modification. It is a good idea to have some moral guidance going into this brave new world rather than scrambling with the ethics after the fact.

Philosophers also like to discuss what might be in other contexts than ethics. Not surprisingly, the realm of what might be is rich ground for discussions of metaphysics and epistemology. While these fields are often considered the most useless aspects of philosophy, they have rather practical implications that matter, even (or even especially) in regards to speculation about what might be.

To illustrate this, consider the research being conducted in repairing, augmenting and preserving the human mind (or brain, if one prefers). One classic problem in metaphysics is the problem of personal identity: what is it to be a person, what is it to be distinct from all other things, and what is it to be that person across time.  While this might seem to be a purely theoretical concern, it quickly becomes a practical concern when one is discussing this technology.

For example, imagine a company that offers a special sort of life insurance: they claim they can back-up a person to a storage system and, upon the death of the original body, restore the back-up to a cloned (or robotic) body. While the question of whether that restored backup would be you or not is clearly a metaphysical question of personal identity, it is also a very practical question. After all, paying to ensure that you survive your bodily death is very different from paying so that someone who thinks they are you can go to your house and make out with your spouse after you are dead.

There are, of course, numerous other examples that can be used to illustrate the value of such speculation of what might be. In fact, I have already written many of these in previous essays In light of the above discussion, it seems reasonable to accept that philosophical discussions about what might be need not be a waste of time. In fact, such discussions can be useful in a very practical sense.