A Philosopher’s View of the World
Lessons from Gaming: Random Universe
My experiences as a gamer have taught me lessons applicable to the real world (assuming it exists). One key skill for dealing with reality is the ability to model it.
Medbots & Autodocs
In science fiction automated medical services are common. One example is the autodoc—an autonomous robotic pod that treats the patient within its confines. Medbots, as distinct from the autodoc, are
Voter Fraud Prevention or Vote Suppression?
The right to vote is part of the foundation of democracy and this includes the right to have one’s vote count. One part of protecting this right is preventing voter
How You Should Vote
While most Americans do not vote, there is still in question of how a voter should vote. While I have opinions about the candidates and issues in the upcoming election
Lessons from Gaming: Keep Rolling
When I was a young kid I played games like Monopoly, Chutes & ladders and Candy Land. When I was an older kid, I was introduced to Dungeons & Dragons
Chaotic Evil
As I have written in other essays, the Dungeons & Dragons alignment system is surprisingly useful for categorizing people in the real world. This time I will look at chaotic
Lawful Good
As noted in other essays I’ve written on the subject, it is often useful to look at the actual world in terms of the D&D alignment system. In this essay,
Gaming Newcomb’s Paradox III: What You Actually Decide
This is the third and final essay on Newcomb’s Paradox. In it I will discuss Nozick’s stipulation about the effect of how the player of the game decides. The paradox
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