My experiences as a gamer have taught me lessons applicable to the real world (assuming it exists). One key skill for dealing with reality is the ability to model it. Roughly put, this is the ability to grasp how things work and make reasonably accurate predictions. This ability is useful: grasping how things work is a big step on the road to success.

Many games, such as Call of Cthulhu, D&D, Pathfinder and Star Fleet Battles use dice to model the vagaries of reality. For example, if your Call of Cthulhu character is trying to avoid being spotted by the cultists of Hastur as she spies on them, you would need to roll under your Sneak skill on percentile dice. As another example, if your D-7 battle cruiser were firing phasers and disruptors at a Kzinti strike cruiser, you would roll dice and consult various charts to see what happened in a game of Star Fleet Battles. Video games also include the digital equivalent of dice. For example, if you are playing World of Warcraft, the damage done by a spell or a weapon will be random(ish).

Being a gamer, it is natural for me to look at reality as also being random—after all, if a random model (gaming system) fits aspects of reality, that suggests the model has some things right. As such, I tend to think of this as being a random universe in which God (or whatever) plays dice with us.

Naturally, I do not know if the universe is random (contains elements of chance). After all, we tend to attribute chance to the unpredictable, but this unpredictability might be a matter of ignorance rather than chance. The fact that we do not know what will happen does not entail that it is a matter of chance.

People also seem to believe in chance because they think things could have been differently: the roll might have been a 1 rather than a 20 or Sam might have won the lottery. However, even if things could have been different it does not follow that chance is real. After all, chance is not the only thing that could make a difference. Also, there is the question of proving that things could have been different.  This would seem to be impossible: while it might be believed that conditions could be recreated perfectly, one factor that can never be duplicated is time. Recreating an event will always be a recreation. If the die comes up 20 on the first roll and 1 on the second, this does not show that it could have been a 1 the first time. It shiows that it was 20 the first time and 1 the second.

If someone had a TARDIS and could pop back in time to witness the roll again and if the time traveler saw a different outcome this time, then this might be evidence of chance. Or evidence that the time traveler changed the event.

Even traveling to a possible or parallel world would not be of help. If our TARDIS malfunctions and pops us into a world like our own right before the parallel me rolled the die and we see it come up 1 rather than 20, this just shows that he rolled a 1. It tells us nothing about whether my roll of 20 could have been a 1.

Of course, the other side of the coin is that I can never know that the world is non-random: aside from some sort of special knowledge about the working of the universe, a random universe and a non-random universe would seem the same. Whether my die roll is random or not, all I get is the result—I do not perceive either chance or determinism. However, I go with a random universe because, to be honest, I am a gamer who is hooked on dice.

If the universe is deterministic, then I am determined to do what I do. If the universe is random, then chance is a factor. However, a purely random universe would not permit actual decision-making: it would be determined by chance. In games, there is apparently the added element of choice—I chose for my character to try to attack the dragon and then roll dice to determine the result. As such, I also add choice to my random universe. I admit I have no idea what choice might be or how it works.

Obviously, there is no way to prove that choice occurs—as with chance versus determinism, without knowing the brute fact about choice there is no way to know whether the universe allows for choice. I go with a choice universe for the following reason: If there is no choice, then I go with choice because I have no choice. So, I am determined (or chanced) to be wrong. I could not choose otherwise. If there is choice, then I am right. So, choosing choice seems the best choice. So, I believe in a random universe with choice—mainly because of gaming. So, what about the lessons from this?

One important lesson is that decisions are made in uncertainty: because of chance, the results of any choice cannot be known with certainty. In a game, I do not know if the sword strike will finish the dragon. In life, I do not know if an investment will pay off. In general, this uncertainty can be reduced, and this shows the importance of knowing odds and consequences: such knowledge is critical to making good decisions in a game and in life. So, know as much as you can for a better tomorrow.

Another important lesson is that things can always go wrong. Or well. In a game, there might be a 1 in 100 chance that a character will be spotted by cultists. But it could happen. In life, there might be a 1 in a 1,000 chance of a doctor taking precautions catching Ebola from a patient. But it could happen. Because of this, the possibility of failure must always be considered, and it is wise to take steps to minimize the chances of failure and the consequences.

Keeping in mind the role of chance also helps a person be more understanding, sympathetic and forgiving. After all, if things can fail or go wrong because of chance, then it makes sense to be more forgiving and understanding of failure—at least when the failure can be attributed in part to chance. It also helps when it comes to praising success: knowing that chance plays a role in success is also important. For example, people often assume that the success of those they like is deserved because it must be the result of hard work, virtue and so on. However, if chance plays a significant role in success, then that should be considered when praising people, condemning them, and making decisions. Naturally, the role of chance in success and failure should be considered when planning and creating policies. Unfortunately, people often take the view that both success and failure are mainly a matter of choice—for example, that the rich must deserve their riches, and the poor must deserve their poverty. However, an understanding of chance would help our understanding of success and failure and would, hopefully, influence the decisions we make.  There is an old saying “there, but for the grace of God, go I.” One could also say “there, but for the luck of the die, go I.”

 

 

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