A fake Banksy Thanks to AI image generators such as  Midjourney and Dall E of Open AI it is easy to rapidly create images almost as fast as you can type in a prompt.  This has led some to speculate that this will put artists out of work and perhaps even be the doom of creativity.

In addition to being a philosophy professor, I also create stuff for tabletop role playing games like D&D and Call of Cthulhu. In addition to writing, I also create maps and images. As such, I do have a stake in the AI game and disclose this as a potential biasing factor.

Looking back into the shallow depths of human history, professions are changed or even eliminated by economic and technological shifts. Fads in fashion or food can result in significant economic changes, such as the case of the beaver pelts once used in men’s hats. Once a lucrative market and source of income, the fashion trend ended, the trappers had to find other options. In other cases, the change technological. For example, New England was known for its whaling industry and whale oil was used extensively for lighting. When alternatives, such as kerosene, became available, this whaling industry ended. Kerosene was itself mostly replaced by electricity, also resulting in changes in employment. And, of course, there is the specific technological change of automation, when machines reduce or eliminate the need for human workers.

For most of human history, machines tended to impact  physical jobs—although there is the example that electronic computers eliminated the need for human computers. Back in the 1980s when I first debated about AI as an undergraduate, most people thought that AI would not be able to engage in creative activity. This was often based on the view that machines would never be able to feel (which was assumed to be critical for creativity) or that there is some special human trait of creativity a machine could never replicate. As a practical matter, this seemed to hold true until AI started producing images and text good enough to pass as created by competent humans. This has led to the practical worry that AI will put creatives out of work. After all, if a business can get text and images created by AI for a fraction of what it would cost to pay a human, a sensible business will turn to AI to maximize profit.

This shows that the true problem is not AI but our economic system. A sci-fi dream has been that automation should be used to free us so we can spend more time doing what we want to do, rather than needing to grind just to survive. But AI used in this manner would free people from employment opportunities.

While a creative might like creating to earn the money they need to afford food and shelter, they are creating primarily for economic reasons and usually not doing what they really enjoy. I distinguish between people who make some income from their creative hobby (as I do) and people who must create to earn their living. While someone who depends on creating to live might enjoy their work, AI is only a problem if they need to create to pay the bills. After all, if they were creating out of the love of creativity, to express themselves, or out of pure enjoyment, then AI would be irrelevant. They would still get that even if AI took all the creative jobs. Since I do not depend on my game creations for my living, I will keep creating even if AI completely dominates the field. But if AI replaces me as a professor, I will keep doing philosophy but I will need to find new employment since I have grown accustomed to living in a house and having food to eat.

As such, the problem with AI putting people out of work is not an AI problem but a problem with our economic system. Part of this is that creative works are often mere economic products. It just so happens that the new automation threatens writers and artists rather than factory workers. But this threat is not the same for all people.

I titled this essay “AI: I Want a Banksy vs I Want a Picture of a Dragon” because of the distinction between the two wants and its relevance to AI images (and text). Suppose I want a work by Banksy to add to my collection. In that case, no AI art will suffice since only Banksy can create a Banksy. An AI could create a forgery of a Banksy, just as skilled human forger could—but neither creation would be a Banksy. While such a forgery might fool someone into buying it, as soon as the forgery was exposed, the work would become valueless to me—after all, what I want is a Banksy.

When people want a work by a specific creator, the content is of far less importance than the causal chain—they want it because of who created it, not because of what it looks like, what it sounds like, or what the text might be. One example that nicely illustrates this is when Harry Potter series author J.K. Rowling wrote a book under a pseudonym. Before the true authorship was revealed, the book sold few copies. After the reveal, it became a top seller. The exposure of a forgery also shows this. A work can be greatly valued as, say, a painting by Picasso, until it is revealed as a worthless forgery. Nothing about the painting itself has changed, what has changed is the belief in who created it. In these cases, it is the creator and not the qualities of the work that matters. As such, creatives whose work is sought and bought because it was created by them have little to fear from AI, aside from the usual concerns about forgeries.  But what if I just want a picture of a dragon for my D&D adventure? Then AI does change the situation.

Before AI became good at creating images, if I wanted a picture of a dragon, I would need to get one from a human artist or create it myself. Now I can just go to Midjourney, type in a prompt and pick between the generated images. I can even direct the AI to create it in a specific style—making it like the work of a known artist. As such, while AI is not (yet) a threat to creators whose works are sought and bought because they created it, it is a threat to the “working class” of creators who sell their work to those who are seeking a specific work rather than a work by a specific person. AI is a real threat to them, but a real boon to those who want works for the lowest price and want them quickly. AI is also a threat to those who might have been the next Banksy. If artists cannot earn a living while they work towards the fame that makes their works desirable because they are their work, then there will be fewer such artists. Of course, the value of such works is also largely a result of features of our economic system—but that is a matter way beyond AI and art.

In closing, creators like Rowling and Banksy will be just fine for now, but the “working class” creators will be facing increasing challenges from AI. This obviously should not be blamed on AI, but on those who create and perpetuate a system that allows people to inflict such harm on others just because they become less economically useful to the business class. The heart of the problem is that creative works are a commodity and that some people insist that others must labor for their profit—and ensure that violence is always ready to maintain this order.

Being nerdtastic by nature, my nerd sense picks up disturbances in nerd culture. One of the loudest types of disturbances is when people express outrage at gender and race swapping involving established characters. For example, when word that there would be a non-white Spider-Man, social media erupted with rage about wokeness. But are such criticisms automatically bad?

On the face of it, there can be reasonable criticisms of such swaps. One common criticism is that the swap is motivated by a desire to pander to a specific audience and this pandering should be condemned. A problem with this criticism is that while pandering could result in a worse work of art, pandering does not entail that the work is therefore bad from an aesthetic standpoint. An obvious problem with this criticism when it focused only on swapping is that what is labeled derogatorily as pandering is likely to be an attempt to appeal to a target audience. Those who bash works for pandering via swapping generally do not bash works that have white male characters (and actors) selected to appeal to a target audience. As a specific example, it would seem odd for most critics to bash the Top Gun movies for pandering to an easily identified target audience. And I certainly would not attack Top Gun for doing this. After all, if you want people to watch your films or read your books, you do need to appeal to your audience. Naturally, if efforts to appeal are done badly and harm the work, then this would be a reasonable criticism but this has no necessary connection to wokeness.

Another common criticism is that such swapping is the result of laziness and that new characters should be created instead of swapping existing characters. There is usually also the criticism that the swap is made to cash in on an existing intellectual property and not due to a good aesthetic reason, such as meaningfully exploring the swap. This criticism does have some bite but is more a criticism of the way capitalist media companies operate rather than proof that wokeness is killing art. Companies certainly engage in this practice, since they can churn out more content dressed in an established IP without the effort and risk of creating new characters. But to be fair, this does make good business sense. At least until the audiences become exhausted with the companies milking their IP. Once again, there is no necessary connection to wokeness.

A third common criticism takes us into the matter of aesthetic identity of fictional characters. In metaphysics, the problem of personal identity is the challenge of determining what (if anything) makes an entity the same person across time, distinct from all other people and things. This is a difficult problem because you need to work out the metaphysics of personhood and identity. In the case of aesthetic identity, the problem is a bit less daunting. For in-world identity of characters, this is settled by author fiat. For example, if a person is a soul in a fictional world, whatever body has that soul is the same character. But this does not settle the matter of aesthetic identity in the real world, which is the problem of sorting out what makes a character the same character. I think the easy and obvious answer is that aesthetic identity is a social identity: being the same character is a matter of the audience accepting the character as the same. But, of course, people can make good faith rational arguments about why people should or should not accept a character as being the same. As an example, Batman has changed over the years and there have been heated fights over the various actors portraying the character in the movies. But Batman is generally accepted as still being Batman, despite these variations. In the case of Batman, a gender-swap could probably be criticized in a good faith manner. After all, Batgirl and Batwoman are already established characters. In the case of Black Panther, swapping in a white or Asian person could be criticized because of the centrality of Black Panther’s blackness in the character. That is, a white Black Panther would not be the same character. That said, someone could make a good story looking at a female Batperson to explore what would be different if Bruce Wayne had been Betty Wayne or what impact having a white person as the Black Panther might change. In any case, valid aesthetic criticisms of swapping would seem to have no meaningful connection to wokeness or lack of wokeness.

I was a bit reluctant to voice my agreement with these criticisms since they are often used as dog whistles for racism and sexism. But they are used in this manner because they do have merit in their proper context. This raises the question of how you can discern the difference between a good faith criticism of swapping on aesthetic grounds as well as criticisms of capitalism motivating companies to make lazy efforts to milk their intellectual property and bigoted attacks on works using the swapping criticism as a dog whistle. This can be challenging, but there are often cases where the critics lay out their explicit sexism and racism.

 

A good example of this is the Battlestar Galactica (BSG) reboot. These days, some have gone as far as to claim that BSG was the last non-woke sci-fi series and now the Kara Thrace (Starbuck) character is well-liked and rarely attacked by the anti-woke folks. But back in the day, BSG was attacked for being a “social justice” show and Dirk Benedict, who played Starbuck in the original series, attacked the decision to cast a woman in the role of Starbuck. While this reboot aired in 2003, Benedict’s criticism will sound quite familiar today:

 

The best minds in the world of un-imagination doubled their intake of Double Soy Latte’s as they gathered in their smoke-free offices to curse the day that this chauvinistic Viper Pilot was allowed to be. But never under-estimate the power of the un-imaginative mind when it encounters an obstacle (character) it subconsciously loathes. ”Re-inspiration” struck. Starbuck would go the way of most men in today’s society. Starbuck would become “Stardoe.” What the Suits of yesteryear had been incapable of doing to Starbuck 25 years ago was accomplished quicker than you can say orchiectomy. Much quicker, as in, “Frak! Gonads Gone!”

 

And the word went out to all the Suits in all the smoke-free offices throughout the land of Un-imagination, “Starbuck is dead. Long live Stardoe!”

 

I’m not sure if a cigar in the mouth of Stardoe resonates in the same way it did in the mouth of Starbuck. Perhaps. Perhaps it “resonates” more. Perhaps that’s the point. I’m not sure. What I am sure of is this…

 

Women are from Venus. Men are from Mars. Hamlet does not scan as Hamletta. Nor does Hans Solo as Hans Sally. Faceman is not the same as Facewoman. Nor does a Stardoe a Starbuck make. Men hand out cigars. Women “hand out” babies. And thus the world for thousands of years has gone’ round.

 

 

While I disagree with what Benedict wrote, I do “respect” that fact that he did not hide behind dog whistles and openly presented his views of women. Someone could, of course, make a good faith criticism of the character change, since the original BSG had female Colonial Warriors, including Viper pilots such as Serina and hence there would seem to be nothing gained by the swap. But Benedict’s “criticism” is not made on aesthetic grounds, but on the grounds that the swap is part of a broader conspiracy to emasculate men and that, apparently, women should be limited to making babies and not piloting fighters. While anti-woke critics often appeal to “realism”, realism is against this sort of “biological realism.” In the BSG series, Battlestar Galactica is leading a refugee fleet of the last known human survivors of the Cylon attack. As such, humanity is in dire straits and needs everyone to participate in the fight. This situation is an even more extreme version of what happened in the real-world during WWII: women had to step into “traditional male” roles, such as factory work and even enter combat. This shows, beyond all reasonable doubt, that women can do such “men’s work” as well as men. Ironically, realism is on the side of “the woke” and this sort of attack is sexism and a denial of reality.

In closing, while there can be good faith criticisms about swapping, the claim that “wokeness” is killing art by forcing aesthetically bad swaps has no merit. There can be aesthetically bad swaps and swaps that can be justly criticized as lazy efforts to milk an IP but these do not arise from “wokeness.”  While some “anti-woke” critics might be operating in good faith, Benedict’s example illustrates what seems to drive much of the criticism: bigotry.