A Philosopher’s Blog 2025 brings together a year of sharp, accessible, and often provocative reflections on the moral, political, cultural, and technological challenges of contemporary life. Written by philosopher Michael LaBossiere, these essays move fluidly from the ethics of AI to the culture wars, from conspiracy theories to Dungeons & Dragons, from public policy to personal agency — always with clarity, humor, and a commitment to critical thinking.
Across hundreds of entries, LaBossiere examines the issues shaping our world:
AI, technology, and the future of humanity — from mind‑uploading to exoskeletons, deepfakes, and the fate of higher education
Politics, power, and public life — including voting rights, inequality, propaganda, and the shifting landscape of American democracy
Ethics in everyday life — guns, healthcare, charity, masculinity, inheritance, and the moral puzzles hidden in ordinary choices
Culture, identity, and conflict — racism, gender, religion, free speech, and the strange logic of modern outrage
Philosophy in unexpected places — video games, D&D, superheroes, time travel, and the metaphysics of fictional worlds
Whether he is dissecting the rhetoric of conspiracy theories, exploring the ethics of space mining, or reflecting on the death of a beloved dog, LaBossiere invites readers into a conversation that is rigorous without being rigid, principled without being preachy, and always grounded in the belief that philosophy is for everyone.
This collection is for readers who want more than hot takes — who want to understand how arguments work, why beliefs matter, and how to think more clearly in a world that rewards confusion.
Thoughtful, wide‑ranging, and often darkly funny, A Philosopher’s Blog 2025 is a companion for anyone trying to make sense of the twenty‑first century.
While there is an established history of superhero characters having their ethnicity or gender changed, each change often creates a small uproar (and not just among the fans). For example, while the original Nick Fury is white, the character is black in some worlds. And Samuel Jackson played the character in the MCU movies and shows). As another example, a woman took on the role of Thor. I will be using “ethnicity” here rather than “race” because in most comic book worlds humans are one race, just as Kryptonians and Kree are races.
Some complaints about these changes are based in racism and sexism. While interesting from the standpoint of psychological analysis and ethical evaluation, these complaints are not worthy of serious aesthetics consideration. Instead, I will focus on legitimate concerns about such change.
A good place to begin is to address reasonable concerns about continuity and adherence to the original source material. Just as, for example, having Batman with Superman’s powers would break continuity, making him an Hispanic woman would also seem to break it. Just as Batman normally has no superpowers, he is also a white guy.
One obvious reply is that characters change over time. To use an obvious example, when Superman first appeared he was faster than a speeding bullet and able to leap tall buildings. However, he did not fly and did not have heat vision. Over the years writers added abilities and increased his powers until he became the Superman of today. Character background and origin stories are also frequently modified. If these sorts of changes are acceptable, then this opens the door to changes to the character’s ethnicity or gender.
One easy way to justify any change is to use alternative realities. When D.C. was faced with the problem of “explaining” the first versions of Flash (who wore a Mercury style helmet), Batman, Green Lantern (whose power was magic and whose vulnerability was wood) and Superman they came up with the idea of having Earth 1 and Earth 2. This soon became a standard device for creating more comics to sell, although it did have the effect of creating a bit of a mess for fans trying to keep track of things. An infinite number of earths is a lot to keep track of, which led to a crisis. Marvel also has its famous “What If” series which allow for changes with an in-world (or across world) justification.
While the use of parallel and possible worlds provides an easy out, there is still the matter of changing the gender or ethnicity of the “real” character (as opposed to just having an alternative version). One option is to not have any “real” character as every version (whether on TV, in the movies or in comics) is just as “real” and “official” as any other. While this solves the problem by fiat, there still seems to be a legitimate question about whether all these variations should be considered the same character. That is, whether a Hispanic female Flash would really be the Flash.
In some cases, the matter is easy to handle. Some superheroes occupy roles, hold “super jobs” or have gear or an item that makes them super. For example, anyone can be a Green Lantern (provided the person qualifies for the ring). While the original Green Lantern was a white guy, a Hispanic woman could join the corps and thus be a Green Lantern. Just as almost, anyone can be a police officer or soldier.
As another example, being Iron Man could be seen as just a matter of wearing the armor. So, an Asian woman could wear Iron Man armor and be Iron Woman. As a final example, being Robin seems to be a role. As different white boys have occupied that role, there seems to be no real issue with having a female Robin (which has been done) or a Robin who is not white.
In many cases a gender change would be pointless because female versions of the character already exist. For example, a female Superman would just be another Supergirl or Power Girl. As another example, a female Batman would just be Batwoman or Batgirl, superheroes who already exist. So, what remains are cases that are not so easy to handle.
While every character has an “original” gender and ethnicity (for example, Captain America started as a white male), it is not always the case that the original’s gender and ethnicity are essential to the character. That is, the character would still make sense, and it would still be reasonable to regard the character as the same (only with a different ethnicity or gender). This, of course, raises metaphysical concerns about essential qualities and identity. Put very simply, an essential quality is one that if an entity loses that quality, it ceases to be what it is. For example, having three sides is an essential quality for a triangle: if it ceases to be three sided, it ceases to be a triangle. Color and size are not the essential qualities of triangles. A red triangle that is painted blue does not cease to be a triangle.
In the case of superheroes, the key question here is one about which qualities are essential to being that hero and which ones can be changed while maintaining the identity of the character. One way to approach this is in terms of personal identity and to use models that philosophers use for real people. Another approach is to go with an approach that is more about aesthetics than metaphysics. That is, to base the essential qualities on aesthetic essentials, qualities relevant to being the right sort of fictional character.
One plausible approach here is to consider whether a character’s ethnicity and gender are essential to the character. That is, for example, whether Captain America would still be Captain America if he were black or a woman. Or a Colonel.
One key aspect of it would be how these qualities would fit the origin story in terms of plausibility. Going with the Captain America example, Steve Rogers could have been black. Black Americans served in WWII and it would be plausible that the super soldier experiment would be done on African-Americans (because they did experiments in the real world). Making Captain America into a woman would be implausible in a WWII world like our own. The sexism of the time would have ensured that a woman would not have been used in such an experiment and American women were not allowed to enlist in the combat infantry. But, of course, the creation could be an accident. As another example, the Flash could easily be cast as a woman or as having any ethnicity. Tere is nothing about the Flash’s origin that requires that the Flash be a white guy.
Some characters, however, have origin stories that would make it implausible for the character to have a different ethnicity or gender. For example, Wonder Woman would not work as a man, given the nature of the Amazons. She could, however, be cast as any ethnicity (since she is, in the original story, created from a statue).
Another key aspect would be the role of the character in terms of what he or she represents or stands for. For example, Black Panther’s origin story would seem to preclude him from being any ethnicity other than black. His role would also seem to preclude that, as well as a white Black Panther would, it would seem, simply not fit the role. Black Panther could, perhaps, be a woman especially since being the Black Panther is a role. So, to answer the title question, Black Panther could not be white. Or, more accurately, should not be white.
As a closing point, it could be argued that all that really matters is whether the story is a good one or not. So, if a good story can be told casting Spider-Man as a black woman then that is all the justification needed for the change.
Once and future presidential candidate Mike Huckabee once expressed his concern about the profanity flowing from the mouths of New York Fox News ladies: “In Iowa, you would not have people who would just throw the f-bomb and use gratuitous profanity in a professional setting. In New York, not only do the men do it, but the women do it! This would be considered totally inappropriate to say these things in front of a woman. For a woman to say them in a professional setting that’s just trashy!”
In response, Erin Gloria Ryan posted a piece on Jezebel.com. As might be suspected, the piece utilized the language that Mike dislikes and she started off with “listen up, cunts: folksy as balls probable 2016 Presidential candidate Mike Huckabee has some goddamn opinions about what sort of language women should use. And guess the fuck what? You bitches need to stop with this swearing shit.” While the short article did not set a record for OD (Obscenity Density), the author did make a good go at it.
I am not much for swearing. In fact, I used to say, “swearing is for people who don’t how to use words well.” That said, I do recognize there are proper uses for swearing.
While I generally do not favor swearing, there are exceptions in which it is not only permissible, but necessary. For example, when I was running college cross country, one of the other runners was looking super rough after a run. The coach asked him how he felt, and he said, “I feel like shit coach.” The coach corrected him by saying “no, you feel like crap.” He replied, “No, coach, I feel like shit.” And he was completely right. Inspired by the memory of this exchange, I will endeavor to discuss proper swearing. I am, of course, not developing a full theory of swearing.
I do agree with some of what Huckabee said, namely the criticism of swearing in a professional context. However, my professional context is academics, and I am doing my professional thing in front of students and other faculty. Not exactly a place where gratuitous f-bombing would be appropriate or even useful. It would also make me appear sloppy and stupid, as if I could not express ideas or keep the attention of the class or colleagues without the cheap shock theatrics of swearing.
I am open to the idea that such swearing could be appropriate in certain professional contexts. That is, that the vocabulary of swearing would be necessary to describe professional matters accurately and doing so would not make a person seem sloppy, disrespectful or stupid. Perhaps Fox News and Jezebel.com are such places.
While I was raised with certain patriarchal views, I have shed most of them but must confess I retain a psychological residue. Hearing a woman feels worse than hearing a man swear, but I know this just confirms I am an old man. If it is appropriate for a man to swear, the same right of swearing applies to a woman equally. I’m gender neutral about swearing, at least in principle.
Outside of the professional setting, I have a general opposition to casual and repetitive swearing. The main reason is that I look at words and phrases as tools. As with any tool, they have suitable and proper uses. While a screwdriver could be used to pound in nails, that is a poor use. While a shotgun could be used to kill a fly, that is excessive and will cause needless collateral damage. Likewise, swear words have specific functions and using them poorly can show not only a lack of manners and respect, but a lack of artistry.
In general, the function of swear words is to serve as dramatic tools. They are supposed to shock and to convey something strong, such as great anger. To use them casually and constantly is like using a scalpel to cut everything from paper to salami. While it will work, the blade will grow dull from repeated use and will no longer function well when needed for its proper task. So, I reserve my swear words not because I am prudish, but because if I wear them out, they will not serve me when I really need them most. For example, if I were to say “we are fucked” all the time for any minor problem, then when a situation in which we are well and truly fucked arrives, I will not be able to use that phrase effectively. But, if I save it for when the fuck really hits the fan, then people who know me will know that it has gotten truly serious for I will have broken out the “it is serious” words.
As another example, swear words should be saved for when a powerful insult or judgment is needed. If I were to constantly call normal people “fuckers” or describe not-so-bad things as being “shit”, then I would have little means of describing very bad people and very bad things. While I generally avoid swearing, I do need those words from time to time, such as when someone really is a fucker or something truly is shit. Which is often the case these days.
Of course, swear words can be used for humorous purposes. This is not really my sort of thing, but their shock value can serve well to make a strong point or shock. However, if the words are too worn by constant use, then they can no longer serve their purpose. And, of course, it can be all too easy and inartistic to get a laugh simply by being crude. True artistry involves being able to get laughs using the same language one would use in front of grandpa in church. Of course, there is also artistry to swearing, but that is more than just doing it all the time.
I would not dream of imposing on others. Folks who wish to communicate using an abundance of swear words have every right to do so, just as someone is free to pound nails with a screwdriver or whittle with a scalpel. However, it does bother me a bit that these words are being dulled and weakened by excessive use. If this keeps up, we will need to make new words and phrases to replace them.
As a fan of fantasy, science fiction, and superheroes I have no difficulty in suspending disbelief for seemingly impossible things like wizards, warp drives and Wonder Woman. But, when watching movies and TV shows, I find myself being critical of the very unlikely. As a philosopher, I find interesting and in need of an explanation. I will use examples from the Hobbit movies and the Flash TV show. Because they vex me even years later.
The Hobbit movies include the standard fare in fantasy: wizards, magic swords, immortal elves, dragons, enchanted rings, and other such things that are (most likely) impossible in the actual world. The Flash features a superhero who, in the opening sequence, explicitly claims to be the impossible. I, as noted above, have no problem accepting these aspects of fantasy and superhero “realities.”
Given my ready acceptance of the impossible, it seems odd that I am critical of other aspects of these movies and the TV show. In the case of the first Hobbit movie, my main complaint is about the encounter with goblins and their king. I have no issue with goblins, but with physics. I am not a physicist; but I am familiar with falling and gravity and those scenes were so implausible that they prevented me from suspending my disbelief.
In the case of the second Hobbit movie, I have issues with the barrel ride and the battle between the dwarfs and Smaug. In the case of the barrel ride, the events were so wildly implausible that I could not accept them. Ironically, the moves were too awesome and the fight too easy. It was like watching a video game being played in “god mode”: there was no feeling of risk, and the outcome was assured.
In the case of the battle with Smaug, every implausible step had to work perfectly to result in Smaug being in exactly the right place to have the gold “statue” spill on him. Paradoxically, the incredible difficulty of this made it seem too easy. Since everything so incredibly unlikely worked so perfectly it looked completely scripted. I had no feeling that any step could have failed. Obviously, every part of a movie is, by definition, scripted. But if the audience feels this, then the movie is doing a poor job.
In the case of The Flash, I have two main issues. The first is with how Flash fights his super opponents. It is established in the show that Flash can move so fast that anyone without super speed is effectively motionless relative to him. For example, in one episode he simply pulls all the keys from the Royal Flush gang’s motorcycles, and they can do nothing. However, when he fights a powerful villain, he is suddenly unable to use that ability. For example, when fighting the non-speedsters Captain Cold and Heatwave he runs around, barely able to keep ahead of their attacks. But these two villains are just normal guys with special guns. They have no super speed or ability to slow the Flash. Given the speed shown in other scenes, the Flash would be able to zip in and take their guns, just as he did with the keys. Since no reason was given as to why this would not work, the battles seem contrived, as if the writers could not think of a good reason why Flash would be unable to use an established ability, but just made it happen to fill up time with a fight.
The second issue is with the police response to the villains. In the same episode where Flash fights Captain Cold and Heatwave, the police are confronting the two villains yet are utterly helpless. Until one detective manages a lucky shot that puts the heat gun out of operation. The villains, however, easily get away. However, the fancy weapons are very short range, do not really provide any defensive powers and the users are just normal guys. As such, the police could have simply shot them, something real police are obviously willing to do. Yet, for no apparent reason, they do not. The only reason would seem to be that the writers could not come up with a plausible reason why they would not, yet needed them to not do that. This, of course, is not unique to the flash or these villains. The most obvious example is the Joker. He is just a guy, and it makes no sense, beyond his value as an IP, why he has not been shot. Now that I have set the stage, it is time to turn to philosophy.
In the Poetics Aristotle discusses the possible, the probable and the impossible. As he notes, a plot is supposed to go from the beginning, through the middle and to the end with plausible events. He does consider the role of the impossible and contends that “the impossible must be justified by artistic requirements, higher reality, or received opinion” and that that “a probable impossibility is preferable to an improbable possibility.”
In the case of the impossibilities of the Hobbit movies and the Flash TV show, these are justified by the artistic requirements of the fantasy and superhero genres: they, by their very nature, require the impossible. In the case of the fantasy genre, the impossibilities of magic and the supernatural must be accepted. Of course, it is easy to accept these things since it is not actually certain that the supernatural is impossible.
In the case of the superhero genre, the powers of heroes are usually impossible. However, they make the genre what it is. So to accept stories of superheroes is to willingly accept the impossible as plausible in that context. Divergence from reality is acceptable because of this.
Some of the events in the show I was critical of are not actually impossible, just incredibly implausible. For example, it is not impossible for the police to simply decide to just not use rifles against a criminal armed with a flamethrower. However, accepting this requires accepting that while the police in the show are otherwise like police in our world, they differ in one critical way: they are incapable of deploying snipers against people armed with exotic weapons. It is also not impossible that a person would make a life or death fight easier for the person trying to kill them by not using their abilities. However, accepting these things requires accepting things that do not improve the aesthetic experience, but rather detract by requiring the audience to accept the implausible without artistic justification.
To be fair, there is one plausible avenue of justification for these things. Aristotle writes that “to justify the irrational, we appeal to what is commonly said to be.” In the comics from which the Flash TV show is drawn, the battles between heroes and villains almost always go that way. So, the show mostly matches the comic reality. Likewise for the police. In the typical comic police are ineffective and rarely kill villains with sniper rifles, even when they easily could do so. As such, the show could be defended on the grounds that it is just following the rules of comics aimed at kids. That said, I think the show would be better if the writers were able to come up with reasonable justifications for why the Flash cannot use his full speed against the villain of the week and why the police are so inept against normal people with fancy guns.
In the case of the Hobbit movies, accepting the battle in the goblin caves would require accepting that physics is different in those scenes than it is everywhere else in the fantasy world. However, Middle Earth is not depicted elsewhere as having such wonky physics and the difference is not justified. In regard to the barrel ride battle and the battle with Smaug, the problem is the probability. The events are not individually impossible, but accepting them requires accepting the incredibly unlikely without justification or need. Those who have read the book will know that those events are not in the book and are not needed for the story. Also, there is the problem of consistency: the spectacular dwarfs of the barrels and Smaug fight are also the seemingly mundane dwarfs in so many other situations. Since these things detract from the movie, they should not have been included. Also, the Hobbit should have just been one movie.
Back in my graduate school days, I made extra money writing for science fiction and horror gaming companies. This was in the 1990s, which was the chrome age of cyberpunk: the future was supposed to be hacked and jacked. The future is now, but is an age of Tinder, Facebook, and Tik Tok. But there is still hope of a cyberpunk future: body hackers are endeavoring to bring some cyberpunk into the world. The current state of the hack is disappointing but, great things arise from lesser things and hope remains for a chromed future.
Body hacking, at this point, is minor. For example, some people have implanted electronics under their skin, such as RFID chips. Of course, most dogs also have an implanted chip. As another example, one fellow who is color blind has a skull mounted device that informs him of colors via sounds. As one might imagine, body hacks that can be seen have generated some mockery and hostility. Since I owe cyberpunk for my ability to buy ramen noodles and puffed rice cereal, I am obligated to come to the defense of the aesthetics of body hacking.
While some point out that philosophers have not given body hacking the attention it deserves and claim that it is something new and revolutionary, it still falls under established moral systems. As such, body hacking is a new matter for applied ethics but does not require a new moral theory.
The aesthetic aspects of body hacking fall under the ethics of lifestyle choices, specifically those regarding choices of personal appearance. This can be shown by drawing analogies to established means of modifying personal appearance. The most obvious modifications are clothing, hairstyles and accessories (such as jewelry). These, like body hacking, have the capacity to shock and offend people, perhaps by what is revealed by the clothing or the message sent by it (including literal messages, such as T-shirts with text and images). Unlike body hacking, these modifications are on the surface, thus making them different from true body hacking.
As such, a closer analogy would involve classic cosmetic body modifications. These include hair dye, vanity contact lenses, decorative scars, piercings, and tattoos. In fact, these can be seen as low-tech body hacks that are precursors to the technological hacks of today. Body hacks go beyond these classic modifications and range from the absurd (a man growing an “ear” on his arm) to the semi-useful (a person who replaced a missing fingertip with a USB drive). While concerns about body hacking go beyond the aesthetic, body hacks do have the capacity to elicit responses like other modifications. For example, tattoos were once regarded as the mark of a lower-class person, though they are now accepted. As another example, not long ago men (other than pirates) did not get piercings unless they were willing to face ridicule. Now piercing is passé.
Because the aesthetics of body hacking are analogous to classic appearance hacks, the same ethics applies to these cases. Naturally enough, people vary in their ethics of appearance. I, as veteran readers surely suspect, favor John Stuart Mill’s approach to the matter of the ethics of lifestyle choices. Mill argues that people have the right to interfere with liberty only to prevent a person from harming others. This is a reasonable standard of interference which he justifies on utilitarian grounds. Mill explicitly addresses the ways of life people chose: “…the principle requires liberty of tastes and pursuits; of framing the plan of our life to suit our own character; of doing as we like, subject to such consequences as may follow; without impediment from our fellow-creatures, so long as what we do does not harm them even though they should think our conduct foolish, perverse, or wrong.”
Mill’s principle nicely handles the ethics of the aesthetics of body hacking (and beyond): body hackers have the moral freedom to hack themselves even though such modifications might be regarded as aesthetically perverse, foolish, or wrong. So, just as a person has the moral right to wear clothing that some would regard as too revealing or dye his hair magenta, a person has the moral right to grow a functionless ear on his arm or implant blinking lights under her skin. But just as a person would not have a right to wear a jacket covered in razor blades, a person would not have the right to hack herself with an implanted strobe light that flashes randomly into people’s eyes. This is because such things become the legitimate business of others because of the harm they can do.
Mill does note that people are subject to the consequences of their choices and not interfering with someone’s way of life does not require accepting it, embracing it or even working around it. For example, just as a person who elects to have “Goat F@cker” tattooed on his face can expect challenges in getting a job as a bank teller or schoolteacher, a person who has blinking lights embedded in his forehead can expect to encounter challenges in employment. Interestingly, the future might see discrimination lawsuits on the part of body hackers, analogous to past lawsuits for other forms of discrimination. It can also be expected that social consequences will change for body hacking, just as it occurred with tattoos and yoga pants.
One final point is the stock concern about the possible harm of offensive appearances. That is, that other people do have a legitimate interest in the appearance of others because their appearance might harm them by offending them. While this is worth considering, there does not seem to be a compelling reason to accept that mere offensiveness causes sufficient harm to warrant restrictions on appearance. What would be needed would be evidence of actual harm to others that arises because the appearance inflicts the harm rather than the alleged harm arising because of how the offended person feels about the appearance. To use an analogy, while someone who hates guns has the right not to be shot, he does not have the right to insist that he never see images of guns.
The discussion has shown that body hacking that does not inflict harm to others falls nicely under the liberty to choose a way of life, provided that the way of life does not inflict harm on others. But, as always, a person who strays too far from the norm must be aware of possible consequences. Especially when it comes to dating and employment.
While I have been playing video games since the digital dawn of gaming, it was not until I completed Halo 5 that I gave some philosophical consideration to video game cut scenes. For those who are not familiar with cut scenes, they are non-interactive movies within a game. They are used for a variety of purposes, such as providing backstory, showing the consequences of the player’s action or providing information (such as how adversaries or challenges work).
The reason Halo 5 motivated me to write this is an unfortunate one: Halo 5 made poor use of cuts scenes and will argue for this claim as part of my sketch of a philosophical cut scene theory. Some gamers, including director Guillermo Del Toro and game designer Ken Levine, have spoken against the use of cut scenes. In support of their position, a reasonable argument can be presented.
One fundamental difference between a game and a movie is the distinction between active and passive involvement. In a typical movie, the audience merely experiences the movie as observers and do not influence the outcome. In contrast, gamers experience the game as participants in that they some control over the events. A cut scene, or in game movie, changes the person from being a player to being an audience member. This is analogous to taking a person playing baseball and then moving them into the bleachers to watch the game. They are, literally, taken out of the game. While many enjoy watching sports, the athlete is there to play and not to be part of the audience. Likewise, while watching a movie can be enjoyable, a gamer is there to game and not be an audience member. To borrow from Aristotle, games and movies each have their own proper pleasures and mixing them together can harm the achievement of this pleasure.
Aristotle, in the Poetics, is critical of the use of the spectacle (such as what we would now call special effects) to produce the tragic feeling of tragedy. He contends that this should be done by the plot. Though this is harder to do, the effect is better. In the case of a video game, the use of cinematics can be regarded as an inferior way of bringing about the intended experience of a game. The proper means of bringing about the effect should lie within the game itself so that the player is playing and not merely observing. As such, cut scenes should be absent from games. Or, at the very least, kept to a minimum.
One way to counter this argument is to draw an analogy to table top role-playing games such D&D, Pathfinder and Call of Cthulhu. Such games typically begin with something like a video game’s opening cinematic: the game master sets the stage for the adventure to follow. During play, there are often important events that take considerable game world time but would be boring to play out in real time. For example, a stock phrase used by most game masters is “you journey for many days”, perhaps with some narrative about events that are relevant to the adventure, such as the party members becoming friends along the way. There are also other situations in which information needs to be conveyed, or stories told that do not need to be played out because doing so would not be enjoyable or would be needlessly time consuming. A part of these games is shifting from active participant to briefly taking on the role of the audience. However, this is rather like being on the bench listening to the coach rather than being removed from the field and put into the bleachers. While one is not actively playing at that moment, it is still an important part of the game and the player knows they will be playing soon.
In the case of video games, the same sort of approach would also seem to fit, at least in games that have story elements that are important to the game (such as plot continuity, background setting, maintaining some realism, and so on) yet would be tedious, time consuming or beyond the mechanics of the game to play through. For example, if the game involves the player driving through a wasteland to the ruins of a city she wishes to explore, then a short cut scene that illustrates the desolation of the world would be appropriate. After all, driving for hours through a desolate wasteland would be very boring.
Because of the above argument, I do think that cut scenes can be a proper part of a video game, if they are used well. This requires, but is not limited to, ensuring that the cut scenes are necessary and that the game would not be better served by either deleting the events or address them with game play. It is also critical that the player does not feel they have been put into the bleachers, although a benched feeling can be appropriate. As a rule, I look at cut scenes as analogous to narrative in a tabletop role-playing game: a cut scene in a video game is fine if narrative would be fine in an analogous situation in a tabletop game.
Since I was motivated by Halo 5’s failings, I will use it as an example of the bad use of cut scenes. Going with my narrative rule, a cut scene should not contain things that would be more fun to play than watch, unless there is some greater compelling reason why it must be a cut scene. Halo 5 routinely breaks this rule. A rather important sub-rule of this rule is that major enemies should be dealt with in game play and not simply defeated in a cut scene. Halo 5 broke this rule right away. In Halo 4 Jul ‘Mdama was built up as a major enemy. As such, it was rather surprising that he was knifed to death in a cut scene near the start. This would be like setting out to kill a dragon in Dungeons & Dragons and having the dungeon master allow you to fight their orc and goblin minions, but then just say “Fred the fighter hacks down the dragon. It dies” in lieu of playing out the fight with the dragon. Throughout Halo 5 there were cut scenes to which I and my gaming buddy said, “huh, that would have been fun to play rather watch.” That, in my view, is a mark of bad choices about cut scenes.
The designers also made the opposite sort of error: making players engage in tedious “play” that would have been far better served by short cut scenes. For example, there are parts where the player must engage in tedious travel (such as ascending a damaged structure). While it would have been best to make it interesting, it would have been less bad to have a quick cut scene of the Spartans scrambling to safety. The worst examples, though, involved “game play” in which the player remains in first person shooter view, but cannot use any combat abilities. For example, in one section of play the goal is to walk around trying to find various people to “talk” to. The conversations are scripted: when you reach the person, the non-player character t says a few things and your character says something back. There are no dialogue choices. These should have been handled by short cut scenes. After all, when playing a first person shooter, I do not want to walk around unable to shoot while I trigger uninteresting recorded conversations. These games are supposed to be “shoot and loot” not “walk and talk.”
To conclude, I take the view of cut scenes that Aristotle takes of acting: while some condemn all cut scenes and all acting (it was argued by some that tragedy was inferior to the epic because it was acted out on stage), it is only poor use of cut scenes (and poor acting) that should be condemned. I do condemn Halo 5’s cutscenes.
In my previous essay I introduced the notion of using the notion of essential properties to address the question of whether James Bond must be a white man. I ran through this rather quickly and want to expand on it here.
One way to look at essential properties is that if a being loses an essential property, it ceases to be. In effect, the change of property destroys it, although a new entity can arise. To use a simple example, it is essential to a triangle that it be three-sided. If another side is added, the triangle is no more. But the new entity could be a square. Of course, one could deny that the triangle is destroyed and instead take it as changing into a square. It all depends on how the identity of a being is determined.
Continuing the triangle example, the size and color of a triangle are accidental properties. A red triangle that is painted blue remains a triangle, although it is now blue. But one could look at the object in terms of being a red object. In that case, changing the color would mean that it was no longer a red object, but a blue object. Turning back to James Bond and his color, he has always been a white man.
Making Bond a black man would change many of his established properties and one can obviously say that he would no longer be white Bond. But this could be seen as analogous to changing the color of a triangle: just as a red triangle painted blue is still a triangle, changing Bond from a white to a black man by a change of actors does not entail that is no longer Bond. Likewise, one might claim, for changing Bond to a woman via a change of actor.
As noted in the previous essay, the actors who have played Bond have been different in many ways, yet they are all accepted as Bond. As such, there are clearly many properties that Bond has accidentally. They can change with the actors while the character is still Bond. One advantage of a fictional character is, of course, that the author can simply decide on the essential properties when they create the metaphysics for their fictional world. For example, in fantasy settings an author might decide that a being is its soul and thus can undergo any number of bodily alterations (such as through being reincarnated or polymorphed) and still be the same being. If Bond was in such a world, all a being would need to be Bond would be to be the Bond soul. This soul could inhabit a black male body or even a dragon and still be Bond. Dragon Bond could make a great anime.
But, of course, the creator of Bond did not specify the metaphysics of his world, so we would need to speculate using various metaphysical theories about our world. The question is: would a person changing their race or gender result in the person ceasing to be that person, just as changing the sides of a triangle would make it cease to be a triangle? Since Bond is a fictional character, there is the option to abandon metaphysics and make use of other domains to settle the matter of Bond identity. One easy solution is to go with the legal option.
Bond is an intellectual property, and this means that you and I cannot create and sell Bond books or films. As such, there is a legal definition of what counts as James Bond, and this can be tested by trying to see what will get you sued by the owner of James Bond. Closely related to this the Bond brand; this can change considerably and still be the Bond brand. Of course, these legal and branding matters are not very interesting from a philosophical perspective, and they are best suited for the courts and marketing departments. So I will now turn to aesthetics.
One easy solution is that Bond is whoever the creator says Bond is; but since the creator is dead, we cannot determine what he would think about re-writing Bond as someone other than a white man. One could, of course, go back to the legal argument and assert that whoever owns Bond has the right to decide who Bond is.
Another approach is to use the social conception: a character’s identity is based on the acceptance of the fans. As such, if the fans accept Bond as being someone other than a white man, then that is Bond. After all, Bond is a fictional character who exists in the minds of his creator and his audience. Since his creator is dead, Bond now exists in the minds of the audience; so perhaps it is a case of majority acceptance, a sort of aesthetic democracy. Bond is whom most fans say is Bond. Or one could take the approach that Bond is whoever the individual audience member accepts as Bond; a case of Bond subjectivity. Since Bond is fictional, this is appealing. As such, it would be up to you whether your Bond can be anyone other than a white man. A person’s decision would say quite a bit about them. While some might be tempted to assume that anyone who believes that Bond must be a white man is thus a racist or sexist, that would be a mistake. There can be non-sexist and non-racist reasons to believe this. There are, of course, also sexist and racist reasons to believe this. As a metaphysician and a gamer, I am onboard with Bond variants that are still Bond. But I can understand why those who have different metaphysics (or none at all) would have differing views.
Since his creation, James Bond has been a white man. Much to the delight of some and to the horror of others, there were serious plans to have a black actor play James Bond. There has even been some talk about having a female James Bond. While racist and sexist reasons abound to oppose such changes, are there good reasons for James Bond to always be a white man? Before getting into this discussion, I will first look at the matter of the 007.
While James Bond has been known as 007, this is his agent designation and there are other 00 agents. This is like the number used by an athlete on a team. As such, while James Bond has been 007, another person could replace him and get that number, just the person who was 23 on a baseball team could retire and someone else could get that number (although teams do retire numbers). Within the James Bond universe, it would make sense for someone who is not a white man to get the 007. This could occur for any number of in universe reasons, most obviously that James Bond is not immortal and would eventually be too old or dead to remain 007. From an aesthetic standpoint, it would be interesting to see a Bond timeline in which time mattered, a Bond world in which he grew old, and a new agent took his place. This would have the benefit of keeping Bond relevant to today while also maintaining (in universe) the old Bond. There is, of course, the obvious financial risk: having a new 007 who is not James Bond can be seen as analogous to replacing a star athlete with a new person who gets their number. There is the risk of losing the drawing power. But my concern is with the more interesting matter of whether James Bond must be a white man, so I will leave the money worries to the branding gurus.
One obvious fact about the Bond of the movies is that different actors have played the character. While there are strong opinions about the best Bond, there was little debate about whether a new white man should take the role when the previous Bond aged out of the role or left for other reasons. The actors who played Bond were (in general) accepted as at least adequate for the role and there was no debate about whether the character was James Bond despite the change in actors. That is, there is no general issue with a new actor playing the role. There was also, obviously enough, no effort to explain in the Bond universe the change in Bond’s appearance. I mention this because of another famous character from United Kingdom fiction, Dr. Who. When Dr. Who began, the actor playing the doctor was already old and they ran into the problem of age. They hit on a brilliant solution: Dr. Who regenerates and radically changes appearance, though remaining the same person. This gives the show an interesting feature: continuity of character through changes of actors with an in-universe explanation.
While Bond movies do feature gadgets and plots that border or even cross into science fiction (consider Moonraker), it is unlikely that the Bond cinematic universe would allow for such science fiction devices as alternative realities, such as in Marvel’s What If…? As such, the various Bonds are not explained in terms of being alternative or variant Bonds; they are all the James Bond. Now, if Bond can remain Bond despite the changes of actors, then it would seem that he would remain Bond even if he were played by a non-white actor. After all, if switching from Sean Connery did not mean that Bond was no longer Bond, then changing his race should not do that either. After all, the actors that played Bond are different people, with significant differences in appearance, mannerisms, and voice. Having a black actor, for example, would just be another change of appearance. It would also seem to follow that having a female actor play Bond would also make as much sense; it would just be another change in appearance. But one could attempt to argue that it is essential to Bond that he be a white man. This, of course, gets us into the notion of essential properties.
In philosophy, an essential property (to steal from Aristotle) is a property that an entity must have or cease to be that thing. In contrast an accidental property is one that it does have but could lack and still remain that thing. To use a simple example, it is essential to a triangle that it be three-sided. It must have three sides to be a triangle. But the size and color of a triangle are accidental properties; they can change, and it will still remain a triangle. So, the relevant issue here is whether being a white man is essential to being James Bond or merely accidental. Given all the changes in actors over the years, there are clearly many properties that Bond has accidentally as they can change with the actors while the character is still Bond. One advantage of a fictional character is, of course, that the author can simply decide on the essential properties when they create the metaphysics for their fictional world. But, of course, the creator of Bond did not do that, so we need to speculate using various metaphysical theories about our world. That is, would a person changing their race or gender result in the person ceasing to be, just as changing the sides of a triangle would make it cease to be a triangle? On the face of it, while such changes would clearly alter the person, they would seem to retain their personal identity. If this is true, then James Bond need not be a white man. But more will be said in the next essay.
In fiction, race/gender swapping occurs when an established character’s race or gender is changed. For example, the original Nick Fury character in Marvel is a white man but was changed to a black man in the Ultimates and in the Marvel Cinematic Universe. As another example, the original Dr. Smith in the TV show Lost in Space is a man; the Netflix reboot made the character a woman. As would be expected, some people are enraged when a swap occurs. Some are open about their racist or sexist reasons for their anger and are clear that they do not want females and non-white people in certain roles. Some criticize a swap by asking why there was a swap instead of either creating a new character or focusing on a less well-known existing character. For example, a critic of the He-Man reboot might be angry that King Grayskull was changed from white to black and raise the critical question “what about Clamp Champ?”
Such questions can be asked in bad faith; the person asking them makes it clear that they are angry that minorities and women are allowed to take traditional white male roles. As such, it is not that they want new women or minority characters or more focus on existing characters, the question is a cover for their racism and sexism. These questions serve well in this role as they are not overtly racist or sexist. In fact, when raised in good faith, these are reasonable aesthetic questions. Unfortunately, these questions are now well-established as dog-whistles that allow people to hide their racism and sexism from “normies” while sending a clear signal to those in the know. That some people use these questions without racist or sexist intent helps maintain their innocuous appearance. Someone using them as racist or sexist tools can claim, in bad faith, that they are just asking reasonable questions. And then go on to rage against how “the woke” are ruining everything by compelling race/gender swaps and forcing diversity. Those who call them out on this can seem crazy to those who do not understand the context. But let us ask these questions in good faith.
The most obvious practical reason why race/gender swapping is used instead of creating a new character or focusing on an established character is money. Creating and branding a new character (and building up a fan base) takes time and resources. And it is a gamble, since there is also no guarantee of success. So, keeping the Nick Fury character while making him black made more practical sense than creating a new character to serve as the head of SHIELD. While less well-known characters can become a great success (for example, the Guardians of the Galaxy), this is risky as there are often reasons why such characters are less well known. But this only explains why a new character was not created or why focus was not shifted, it does not explain why the race/gender swap occurred. Fortunately, this is easy to explain and even justify.
While some critics claim that the liberals, feminists and the woke are forcing companies to gender/race swap, these companies seem to be doing this for the same reason they do almost anything: money. Their marketing and research folks are aware that demographics and perceptions change. So, whereas fiction dominated by white male characters was the moneymaker in the past, more diverse characters appeal to some audiences now. If these changes were purely political and hated by most people, these swaps would be consistent and constant failures. This is not to make the absurd claim that they all succeed, just that they do not seem unusually prone to financial failure. Those who say “go woke, go broke” tend to cherry pick their example of failures and ignore the abundance of unsuccessful media that is “traditional” rather than “woke.”
No nefarious conspiracies are needed to explain swaps; this is just businesses trying to maximize profits by minimizing cost and exploiting established brands. Demographics and values change and this explains both the swaps and the rage at the swaps.
It is also worth noting that despite the hyperbole about Hollywood not having new ideas, new characters do get created often. Netflix, for example, floods its service with new shows with new characters which often include females and non-white people. And attempts are made to focus on characters that have been overlooked. These efforts often make the people who ask, “why not create a new character?” angry as it exposes that they ask this question in bad faith. Aside from money, are there good reasons to race/gender swap rather than create a new character or focus on an existing character?
One excellent aesthetic reason is that doing so can make for an interesting plot that explicitly explores the influence of race and gender on the character and story. For example, one episode of Marvel’s What If..? Explores what would have happened if Peggy Carter had become a super soldier rather than Steve Rogers. This swap has a meaningful impact on the story in part because of the assumed gender roles of that time (and now). I think this is one of the best aesthetic justifications for such swaps. Obviously, some people get very angry about such explorations.
Another good aesthetic reason, especially in a reboot, is to use the gender/race swap to create new story and character dynamics. While the focus is not on exploring race/gender issues, these do become new elements for an old character in telling a new story. This also tends to make some people very mad.
There are also various moral reasons to make such changes. One reason is to provide people with characters they can more easily identify with. While critics will claim that people should be able to identify with any hero, ironically this would favor allowing such swaps. After all, if people can identify with any hero, then it should not matter if they were race/gender swapped. Another moral reason is to help foster parasocial relationships using the power of established characters. One reason racists and sexists dislike diversity in fiction is that people can form parasocial relationships and this can make them more tolerant which is something racists and sexists oppose. There are, of course, bad reasons to race/gender swap.
Some might consider the “make money” reason to be a bad one, which is not unreasonable from an aesthetic or moral standpoint. If the swap is purely to make money and it has no aesthetic or moral justification, then criticism would seem warranted. But a swap could make money and be independently warranted on ethical or aesthetic grounds. Also, one would need to be consistent in such criticisms. To use an analogy, the Toyota Corolla of today is radically different from when I was a kid; yet the brand name is kept because doing so is advantageous and helps make money. But people do not get very angry about that.
As noted above, some claim that the swaps are compelled by political actors such as the liberals, SJWs, the woke, and feminists. If a swap were just the result of political compulsion and it lacked all ethical and aesthetic merit, then that swap should be criticized. But a swap could be compelled but also independently warranted on ethical or aesthetic grounds. It is also worth mentioning again that companies are motivated by profit; their political stances are shaped by the bottom line. And even if they were driven by politics or ideology, one would still need to show that their politics and ideology are bad. They usually are, but for different reasons.
While most swaps are motivated by hope of profits, there are good reasons to race/gender swap a character rather than creating a new one. But creating new characters or focusing on less well-known characters are also good options—it all depends on what one is trying to do. Ideally, the swap would be to tell a better story; but there is nothing inherently wrong with swapping for any number of other reasons.
Inuendo Studios presents an excellent and approachable analysis of the infamous Gamer Gate and its role in later digital radicalization. This video inspired me to think about manufactured outrage, which reminded me of the fake outrage over such video games as Cuphead and Doom. There was also similar rage against the She-Ra and He-Man reboots. Mainstream fictional outrage against fiction involved the Republican’s rage against Dr. Seuss being “cancelled.” Unfortunately, fictional outrage can lead to real consequences, such as death threats, doxing, swatting, and harassment. In politics fictional outrage is weaponized for political gain, widens the political divide between Americans, and escalates emotions. In short, fictional outrage at fiction makes reality worse.
I call this fictional outrage at fiction for two reasons. The first is that the outrage is fictional: it is manufactured and based on untruths. The second is that the outrage is at works of fiction, such as games, TV shows, movies, and books. Since Thought Slime, Innuendo Studios, Shaun, and others have ably gone through examples in detail, I will focus on some of the rhetorical and fallacious methods used in fictional outrage at fiction. These methods also apply to non-fiction targets as well, but I am mainly interested in fiction here. Part of my motivation is to show that some people put energy into enraging others about make-believe things like games and TV shows. While fiction is subject to moral evaluation, it should be remembered that it is fiction. Although our good dead friend Plato would certainly take issue with my view.
While someone can generate fictional outrage by complete lies, this is usually less effective than using some residue of truth. Hyperbole is an effective tool for this task. Hyperbole is usually distinguished from outright lying because hyperbole is an exaggeration rather than a complete fabrication. For example, if someone says they caught a huge fish they would be simply lying if they caught nothing but would be using hyperbole if they caught a small fish. There can be debate over what is hyperbole and what is simply a lie. For example, when the Dr. Seuss estate decided to stop publishing six books, the Republicans and their allies claimed Dr. Seuss had been cancelled by the left. While it was true that six books would not be published, it can be argued whether saying the left cancelled them is hyperbole or simply a lie. Either way, of course, the claim is not true.
Even if the target audience knows hyperbole is being used, it can still influence their emotions, especially if they want to believe. So, even if someone recognizes that the “wrongdoing” of a games journalist was absurdly exaggerated, they might still go along with the outrage. A person who is particularly energetic and dramatic in their hyperbole can also use their showmanship to augment its impact.
The defense against hyperbole is, obviously, to determine the truth of the matter. One should always be suspicious of claims that seem extreme or exaggerated, although they should not be automatically dismissed as extreme claims can be true. Especially since we live in a time of extremes.
A common fallacy used in fictional outrage is the Straw Man. This fallacy is committed when someone ignores an actual position, claim or action and substitutes a distorted, exaggerated, or misrepresented version of it. This fallacy often involves hyperbole. This sort of “reasoning” has the following pattern:
Person A has position X/makes claim X/did X.
Person B presents Y (which is a distorted version of X).
The Straw Man fallacy is an excellent way to manufacture rage; one can simply create whatever custom villain they wish by distorting reality. As with hyperbole, there is the question of what distinguishes a straw man from a complete fabrication; the difference is that the Straw Man fallacy starts with some truth and then distorts it. To use the Cuphead example, if a person had never even played Cuphead or said anything about it, saying that they hated the game because they are incompetent would be a complete fabrication rather than a straw man.
Straw Man attacks tend to work because people generally do not bother to investigate the accuracy of claims they want to believe; and even if they are not already invested in the claim, checking a claim takes some effort. It is easier to just believe (or not) without checking. People also often expect others to be truthful, which is increasingly unwise.
The defense against a Straw Man is to check the facts. Ideally this would involve going to the original source or at least using a credible and objective source.
A third common fallacy used in fictional outrage is Hasty Generalization. This fallacy is committed when a person draws a conclusion about a population based on a sample that is not large enough. It has the following form:
Premise 1. Sample S, which is too small, is taken from population P.
Conclusion: Claim C is drawn about Population P based on S.
The person committing fallacy is misusing the following type of reasoning, which is known as Inductive Generalization, Generalization, and Statistical Generalization:
Premise 1: X% of all observed A’s are B’s.
Premise : Therefore X% of all A’s are B’s.
The fallacy is committed when not enough A’s are observed to warrant the conclusion. If enough A’s are observed, then the reasoning is not fallacious. Since Hasty Generalization is committed when the sample (the observed instances) is too small, it is important to have samples that are large enough when making a generalization.
This fallacy is useful in creating fictional outrage because it enables a person to (fallaciously) claim that something is widespread based on a small sample. If the sample is extremely small and it is a matter of an anecdote, then a similar fallacy, Anecdotal Evidence, can be committed. This fallacy is committed when a person draws a conclusion about a population based on an anecdote (a story) about one or a very small number of cases. The fallacy is also committed when someone rejects reasonable statistical data supporting a claim in favor of a single example or small number of examples that go against the claim. The fallacy is considered by some to be a variation of Hasty Generalization. It has the following forms:
Form One
Premise 1: Anecdote A is told about a member (or small number of members) of Population P.
Conclusion: Claim C is made about Population P based on Anecdote A.
Form Two
Reasonable statistical evidence S exists for general claim C.
Anecdote A is presented that is an exception to or goes against general claim C.
Conclusion: General claim C is rejected.
People often fall victim to this fallacy because stories and anecdotes have more psychological influence than statistical data. This leads people to infer that what is true in an anecdote must be true of the whole population or that an anecdote justifies rejecting statistical evidence. Not surprisingly, people usually accept this fallacy because they prefer that what is true in the anecdote be true in general. For example, if one game journalist is critical of a game because it has sexist content, then one might generate outrage by claiming that all game journalists are attacking all games for sexist content.
A person can also combine rhetorical tools and fallacies. For example, an outrage merchant could use hyperbole to create a straw man of an author who wrote a piece about whether video game characters should be more diverse and less stereotypical. The straw man could be something like this author wants to eliminate white men from video games and replace them with women and minorities. This straw man could then be used in the fallacy of Anecdotal Evidence to “support” the claim that “the left” wants to eliminate white men from video games and replace them with women and minorities.
The defense against Hasty Generalization and Anecdotal Evidence is to check to see if the sample size warrants the conclusion being drawn. One way that people try to protect their claims from such scrutiny is to use an anonymous enemy. This is done by not identifying their sample’s members but referring to a vague group such as “those people”, “the left”, “SJWs”, “soy boys”, “the woke mob”, or whatever. If pressed for specific examples that can be checked, a common tactic is to refer to someone who has been targeted by a straw man fallacy and just use Anecdotal Evidence again. Another common “defense” is to respond with anger and simply insist that there are many examples, while never providing them. Another tactic used here is Headlining.
In this context, Headlining occurs when someone looks at the headline of an article and then speculates or lies about the content. These misused headlines are often used as “evidence”, especially to “support” straw man claims. For example, an article might be entitled “Diversity and Inclusion in Video Games: A Noble Goal.” The article could be a reasoned and balanced piece on the merits and cons of diversity and inclusion in video games. But the person who “headlines” it (perhaps by linking to it in a video or including just a screen shot) could say that the piece is a hateful screed about eliminating white men from video games. This can be effective for the same reason that the standard Straw Man is effective; few people will bother to read the article. Those who already feel the outrage will almost certainly not bother to check; they will simply assume the content is as claimed (or perhaps not care).
There are many other ways to create fictional outrage at fiction, but I hope this is useful in increasing your defense against such tactics.