This essay changes the focus from defining art to the economics of art. This discussion requires making a broad and rough distinction between two classes of art and creators. The first class of art is called “named art.” This is art whose value derives predominantly from the name and fame of its creator. Works by Picasso, van Gogh, Rembrandt and the like fall into this category. Artists who are enjoying a fleeting fame also fall into this category, at least so long as their name is what matters. This is not to deny that such art can have great and wonderful qualities of its own; but the defining feature is the creator rather than the content.
The second class of art can be called “content art.” This is art whose value derives predominantly from what it is as opposed to who created it. For example, a restaurant owner who needs to put up some low-price original art is not buying it because it is, for example, a “LaBossiere” but because she needs something on the walls. As another example, a podcaster who wants a music style for her podcasts choses it because she needs low-cost music of a certain style. As a third example, an indie game designer who needs illustrations is looking for low-cost images that match the style and fit the adventure. They might be interested in but cannot afford works by some famous illustrator. This essay will be about this second class of art, although the term “art” is being used as a convenience rather than theoretically.
Since the worth of content art is the content, of the two types it is most impacted by AI. As those purchasing content art are not focused on who created it but on getting the content they want, they will be more amenable to using AI products than those seeking name art. Some people do refuse to buy AI art for various reasons, such as wanting to support human artists. If the objective of the purchaser is to get content (such as upbeat background music for a podcast or fish themed paintings for a restaurant), then AI created work is in competition with human created work for their money. This competition would be in the pragmatic rather than theoretical realm: the pragmatic purchaser is not worried about theoretical concerns about the true definition of “art”, they need content not theory.
Because this is a pragmatic competition, the main concerns would also be pragmatic. These would include the quality of the work, its relevance to the goal, the time needed to create the work, the cost and so on. As such, if an AI could create works that would be good enough in a timely manner and at a competitive price, then AI work would win the competition. For example, if I am writing a D&D adventure and want to include some original images rather than reusing stock illustrations, it could make sense to use images generated by Midjourney rather than trying to get a human artist who would do the work within my budget and on time. On a larger scale, companies such as Amazon and Spotify would presumably prefer to generate AI works if doing so would net them more profits.
While some think that the creation of art is something special, the automation of creation is analogous to automation in other fields. That is, if a machine can do the job almost as well (or better) for less cost, then it makes economic sense to replace the human with a machine. This applies whether the human is painting landscapes or making widgets. As with other cases of automation, there would probably still be a place for some humans. For example, an AI might be guided by a human to create works with far greater efficiency than the works could be created by human artists, but with better quality than works created solely by a machine. While replacing human workers with machines raises various moral concerns, there is nothing new or special from an ethical standpoint about replacing human artists and the usual moral discussions about robots taking jobs would apply. But I will note one distinction and then return to pragmatism.
When it comes to art, people do like the idea of the human touch. That is, they want something individual and hand-crafted rather than mass produced. This is distinct from wanting a work by a specific artist in that what matters is that a human made it, not that a specific artist made it. I will address wanting works by specific artists in the next essay.
This does occur in other areas—for example, some people prefer hand-made furniture or clothing over the mass-produced stuff. But, as would be expected, it is especially the case in art. This is shown by the fact that people still buy hand-made works over mass-produced prints, statues and such. This is one area in which an AI cannot outcompete a human: an AI cannot, by definition, create human made art (though we should expect AI forgeries). As long as people want human-made works, there will still be an economic niche for it (perhaps in a wat analogous to “native art”). It is easy to imagine a future in which self-aware AIs collect such work; perhaps to be ironic. Now, back to the pragmatics.
While billions are being spent on AIs, they are still lagging behind humans in some areas of creativity. For now. This will allow people to adapt or respond, should there be the will and ability to do so. There might even be some types or degree of quality of art that will remain beyond the limits of our technology. For example, AI might not be able to create masterpieces of literature or film. Then again, the technology might eventually be able to exceed human genius and do so in a cost-effective way. If so, then the creation of art by humans would be as economically viable as making horse-drawn buggies is today: a tiny niche. As with other cases of automation, this would be a loss for the creators, but perhaps a gain for the consumers. Unless, of course, we lose something intangible yet valuable when we surrender ever more to the machines.