- Image by Sascha Grant via Flickr
Being both an athlete and a gamer I find the idea of a more active way to play video games interesting. Then again, I must admit, I often find the actual implementations a bit silly.
One of the latest attempts in this field is Microsoft’s Kinect. I gather that this clever name is derived from “kinetic” and because it sounds like “connect.” At the very least this shows that Microsoft has advanced in its naming methodology since the days of Bob. The gist of this system is that it allows gamers to control the game play via body movements. These are, of course, body movements other than using a standard controller. For example, a player might move her arm to swing a sword or move her legs to move her character in a game.
Since I am in favor of exercise, I think that almost anything that would get people to be more active would be a good thing. Using a system like Kinect would get the player to move more than he would using a normal controller. Of course, this would provide less exercise than actually doing exercise (like running or going for a real walk). But at least the gamer would be off the couch. Assuming, of course, that people actually decide to buy and use Kinect.
There have been various attempts to combine actual physical activity with video game play. These, as you might imagine, generally did not make it into most living rooms. One reason is that people often prefer not to sweat when playing video games. Another reason is that gamers are generally not the sorts of people who are into exercise and people who exercise obviously already do so. As such, it is not clear that there is a substantial market for this sort of technology.
In my own case, about the only thing that would motivate me to buy a Kinect device would be if some truly awesome video game came out that required this. Otherwise I’m content to get my exercise the old fashioned way and to play video games in the traditional manner (my hands on the controller and my ass in a chair).
One minor concern I have about such systems is that they seem to provide the illusion of exercise. For example, consider the Wii system. The Wii controllers were touted by some as a way to be physically active while playing video games. The idea was that players would swing the controller ferociously when sword fighting or swing it like a real club when playing a golf game. However, moving a little plastic stick around is not much exercise. Also, the controller also produces the same results via rather small motions. That is, you can play Wii in the traditional manner (hand on the controller, ass in the chair).
I do think that the sort of user interface being developed by Kinect does have some potential. After all, manipulating virtual objects with natural motions is…well, natural. Also, think of the really advanced user interfaces shown in some science fiction-the user interacts without a mouse or keyboard by using gestures and by manipulating virtual objects by “touch.” While this is currently being presented as a gaming technology, it might become part of a much more general user interface. For example, imagine never losing a remote again because you can control your TV by hand gestures. You would gesture to call up a virtual remote, then manipulate it from across the room. This would allow you to watch TV in the traditional manner (ass on the couch) and you would never have to get up and look for the remote.
Of course, this technology won’t get really cool until Apple starts developing it. No doubt it will be called iTouch or something equally “i” related.